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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Niwashi View Post
    Blue Mages always obtain skills differently than any other job because that's what makes them a Blue Mage. As for a skill requiring a dungeon, is it all that different than a skill requiring a trial? Summoners already have extra requirements than other jobs because they can't gain an Egi until they've defeated the associated primal. So if you're looking for all jobs to have the same requirements, that's not even the case now.
    But their job quest does not require the trial itself as the objective. On top of that, the primals are part of the MSQ, while not necessarily all dungeons are part of the MSQ unless you want to tunnel abilities to those specific dungeons. I don't even feel the prereqisuites are that much of a problem because the MSQ requirements start to out level you (esp for garuda) that you'd probably unlock them first before getting to 35/45 respectively. And as I mentioned before, solo instances are fair game and the setting could be in said dungeon.

    Quote Originally Posted by Tanathya View Post
    DRK was butchered the moment they took its signature moves, what made a DRK in the first place, out. Is it well designed? Yes. Is it fun to play? Of course. Does it feel like a DRK? No. Why? Because I can't do what they always could, so might as well call it something else and it will still be well designed, fun to play, would do the exact same it already does in XIV, but it wouldn't feel like a DRK because it wouldn't even share the name.

    Depends on the player perspective. Some people feel that the current incarnation of BLM isn't true to tradition because they have no way to exploit the elemental wheel, as well as SMNS not dealing damage primarily from their egis (or having spectacular effects from the summons, or both). I feel that it captures the aesthetics of a DRK just fine through their animations, while at the same time giving them a distinct feel to their flow of combat through dorkside and mana.
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    Last edited by RiceisNice; 03-17-2016 at 11:14 PM.
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