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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Oh, this thread's back on the main page.


    Could I just ask the Warriors out there what they'd actually like to see done with Fracture? Or, is it fine as is? What seems to be especially lackluster about it now, if anything? Should it have more damage under its current usage, or a new application style entirely? Should it be filler or something to watch out for and build up? Should procs be involved? Should Monks get indirect buffs through it, or should any improvements be purely traited?

    Also, how are we feeling about Defiance? Do the improved enmity gains on Defiance mean that you swap between stances more often (e.g. Defiance for Butcher, Deliverance for Storm and Fracture)? If so, does that or other changes to stance-based gameplay feel any more interesting or just more annoying (by much more noticeably adding enmity needs to healing taken/eHP as reasons to use Defiance)? For those Warrior mains who still play a fair amount of the other two jobs, how bad do their stance swaps seem by comparison, or their enmity losses due to reduced AP? Is it like you took a bullet to foot, and/or like their legs were chewed off to the knee, or no real difference for anyone?

    What, if anything, could make the "(near-)perfect" tank job feel a bit more fun without breaking balance? (Given that this started off as a daydream/idealistic thread but has bounced here and there on realism and current needs...)
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    Last edited by Shurrikhan; 03-17-2016 at 09:50 PM. Reason: typo, ("ask") noticed when quoted