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  1. #1
    Player
    FeliAiko's Avatar
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    Aug 2015
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    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    BLU can certainly work in this game.

    What people need to get over is that a single-player game is a lot different to a MMO, therefore expecting the conversion of Jobs in single player FFs to seamlessly fit into a MMO in a 1:1 manner is silly thinking. The Blue Mage gimmick is that its skillset is comprised of signature monster abilities. How they acquire said skills is irrelevant in the grand scheme of things to how much of a 'true' BLU it is or isn't, since the objective should be making a viable Job that fits within the MMO paradigm, not an out of place one just for the sake of appeasing 'traditional', nostalgia types.
    (8)

  2. #2
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by FeliAiko View Post
    BLU can certainly work in this game.

    What people need to get over is that a single-player game is a lot different to a MMO, therefore expecting the conversion of Jobs in single player FFs to seamlessly fit into a MMO in a 1:1 manner is silly thinking. The Blue Mage gimmick is that its skillset is comprised of signature monster abilities. How they acquire said skills is irrelevant in the grand scheme of things to how much of a 'true' BLU it is or isn't, since the objective should be making a viable Job that fits within the MMO paradigm, not an out of place one just for the sake of appeasing 'traditional', nostalgia types.
    This point is moot when people bring up BLU on FFXI, which is an online game, and it's absolutely one of the best BLU versions ever made, if not the best.
    (1)

  3. #3
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Since they would probably want to make the Blue Mage something of their own design if integrated I can totally see them using the Primals attacks abilities as the BLU's main spells/weaponskills because that's just how they roll. Could probably look at the recent Raubahn fight for some pointers. Even if personally it was basically human Ifrit and a one trick pony battle.

    Raubahn's very name being a homage to the Blue Mage NPC of XI.
    That might cause Ire from SMN mains as they already have access to Primal attacks, weaker versions at that.

    Quote Originally Posted by Niwashi View Post
    Really? I'd think dungeons would make ideal places for Blue Mages to gain skills. As you've pointed out yourself, they're often the places with the most good mob skills in use. The part I still don't get is why you seem to think that's a bad thing.
    Think of how Dungeons work with Party Composition. You have 2 DPS, a Healer an a Tank. The latter is meant to be a distraction for the mobs because they can take the damage that can 2HKO everyone else.

    Suppose that BLUs are forced to get hit by the attacks to learn it. This would mean two things. The first is that they have to risk Life and Limb just to get say, Bad Breath (The very same Attack that slaps all the worse debuffs at its victims at once), the second is that BLU (perhaps appropriately enought given the role color) becomes a Tank, which would be just as polarizing as DRK being a Tank (Though admittedly, I would like to see a Mage Tank and RDM and BLM being tanks would alleviate the issues of the broad access to offensive and defensive/healing moves such as White Wind and Cure II)

    EDIT: and Duelle himself made his point. Guess I might as well ask him if a BLU tank is possible...

    Quote Originally Posted by Tanathya View Post
    This point is moot when people bring up BLU on FFXI, which is an online game, and it's absolutely one of the best BLU versions ever made, if not the best.
    This is Apples to Oranges though. XI AFAIK had horrid balancing issues that led to among other things, SAM and NIN swapping roles, where NIN became a tank and SAM became a DPS (or as close as possible given the apparent lack of influence form the Holy Trinity). Something this game seems to want to avoid (evidence being AST an DRG buffs, BLM AoE Nerfs and at the extreme end, The existence of Wanderer's Minuet). What works in IX would not easily work in XIV.
    (1)
    Last edited by Morningstar1337; 03-17-2016 at 04:15 PM.

  4. #4
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    This is Apples to Oranges though. XI AFAIK had horrid balancing issues that led to among other things, SAM and NIN swapping roles, where NIN became a tank and SAM became a DPS (or as close as possible given the apparent lack of influence form the Holy Trinity). Something this game seems to want to avoid (evidence being AST an DRG buffs, BLM AoE Nerfs and at the extreme end, The existence of Wanderer's Minuet). What works in IX would not easily work in XIV.
    It still is an MMO setting, so it is comparable. No one said it had to be the exact same, but they can get bits from there quite easily. In fact, the system to work around BLU spells there would work great here.

    On the other hand, I personally rather face some balancing issues than having everything homogenized like we do here, but that has nothing to do with what I said about BLU.
    (0)

  5. #5
    Player
    Transmigration's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    79
    Character
    Ava Alastrine
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Because it's cool
    (0)