Quote Originally Posted by StouterTaru View Post
Source is FFXIV, 3.2x
Data points are various, with low/mid/high single variable

Your definition of stat weights appears leave spell speed variable by person, fight, party members, and probably other things that don't immediately come to mind. The numbers I put were the marginal dps increase to single spell damage for 1 of each of the stats weighted against the marginal dps increase to single spell damage for 1 INT.

To repeat what you quoted, then reworded to make it sound like I ignored it:
I never reworded anything of what I quoted from you. And of course spellspeed is variable by party members - just like Fey Glow used to alter the weight of spellspeed back in 2.x.

I'd still like to see a source of your datapoints. Do you have a spreadsheet with your raw data and damage formula calculations?

Stat weights are not accurate if you ignore rotation. They have always been variable dependent on fight and rotation, and usually things that are "meta" like Foe's (Bard) and Fey Glow (from 2.x) are assumed. Now, with MCH's place in the meta, foe's shouldn't be assumed and weights should be separate to be accurate. But it always assumes optimal rotation and optimal play.

Your "weights" are far too simplistic and honestly until they are backed up with datapoints and a data formula, they are as valid as the weights I linked to earlier - because none have corroborating evidence.