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  1. #41
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Mayoyama View Post
    WTB Lahabrea and Ascian Prime minions! Will run Aetherochemical Research Facility many times for this

    EDIT: While you are at it, could you please ask the minion and triple triad card masters to consider:
    • Rhitahtyn sas Arvina minion from Cape Westwind
    • Livia sas Junius minion (with her riding her white Magitek Mount!) from Castrum
    • Gaius van Baelsar and Ultima minions from Praetorium
    • Vishap minion/card in Steps of Faith
    • Nabriales minion/card in The Chrysalis

    (can you tell I am minion/TT mad? xD)
    If we're gonna derail this topic then I should point out the dungeons that don't have minions from after Prae.

    • Pharos Sirius (Both versions)
    • The Lost City of Amdapor
    • Wanderer's Palace (Both Versions)
    • Amdapor Keep HM
    • Haukke Manor HM
    • Stone Vigil HM
    • Dusk Vigil
    • Snowcloak
    • Tam-Tara Deepcroth HM
    • Hullbreaker
    • and Keeper of the Lake (well, unless you count 'Somnr)

    Quote Originally Posted by MilesSaintboroguh View Post
    Except that they'll make the drops with stupidly low drop rates so that people have the "incentive" to keep running the content. Remember, MMOs are always going to make the shiny toys be rare so that you got an excuse to keep playing and I always hear from people how they run EX primals a million times for a pony/bird or how they keep running Void Ark for the card that everyone keeps yanking from. Be careful what you wish for, because you're gonna get sick of the Aetherochemical Research Facility after that nth run for a minion.
    Thank you captain obvious. I am well aware of how they make the things drop and given the precedent of the new TT cards in 2.X dungeons, am also aware that the content being outdated is a non-factor in deciding rarity. If you think I make this suggestion or the ones listed above and not expect to need 10 million in runs or gil to get the minion, well I don;t know what to say
    (0)
    Last edited by Morningstar1337; 03-15-2016 at 04:39 AM.

  2. #42
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Morningstar1337 View Post
    snip
    Sometimes you HAVE to be obvious to get it through everyone's heads. People always say how they want this or this is a good idea, only to turn around when they DO get and complain about it. It's a vicious cycle.
    (0)

  3. #43
    Player
    Lethallin's Avatar
    Join Date
    Aug 2013
    Posts
    256
    Character
    Lethallin Ari
    World
    Siren
    Main Class
    Warrior Lv 62
    Just have it drop the same stuff 160 dungeon stuff as Fractal and Neverreap.

    Knock 20% of the HP off of the trash mobs, just to make it faster. Not like people were wiping on trash anyway.

    If it takes about 20 minutes like the other 60 dungeons (even a little longer should be FINE), people can deal with the fairly short cutscene during the final boss segment.
    (0)

  4. #44
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    559
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    I must be in the minority but the dungeon isn't that long. The final boss compared to say, the Aery is a breeze. The Aery has one mechanic that kills you if not broken out in 7 seconds (like Titan hard Gaol) and a DPS check that will instawipe if you don't get it down in the what, 30 seconds it allows you.

    The second boss in ARF can be burned down pretty quick now.

    It might be harder on newer players, but the point of putting it in the roulette was more and more people were done with the HW story, leaving new players waiting ages for a queue. Can't blame Square for putting it in there.
    (0)

  5. #45
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    As for the reward, I also suggest just same stuff as fractal and never reap drops. It doesn't need to be anything sky breaking or ultra rare. Just make it on par with the other dungeons in the roulette, loot wise. It won't harm the first time player if they happen to get few pieces of gear, and the regular roulette runners get their GC seal fodder. It's not that that particular dungeon needs any extra incentive for players to run that particular place now that it actually is in a roulette. It's just that those running the roulette don't want to be dealt an empty hand, when any other deal in 60 roulette would keep them in ventures and cordials.
    (0)
    Last edited by Sida; 03-15-2016 at 06:35 PM.

  6. #46
    Player
    Cnidarian's Avatar
    Join Date
    Mar 2011
    Posts
    171
    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    I personally think it's fine as is. The whole point of the DR system was to shorten the queue times for people who want to run that specific dungeon by providing a once a day bonus to people who join a random queue. Your incentive to run DR: Level 60 Dungeons is the tome bonus from the DR, not the dungeon itself.

    As for people complaining that ARF takes forever, that is not true at all. I probably end up in ARF roughly 3 times a week and have never had it take longer than 20-25 minutes with new players being in there every time. The 25 minute runs was because the tank was new in i142 gear. If you get a healer and a tank that are both i180+ the dungeon is even shorter than 20 minutes as you can do mass pulls.
    (0)

  7. #47
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Cnidarian View Post
    I personally think it's fine as is. The whole point of the DR system was to shorten the queue times for people who want to run that specific dungeon by providing a once a day bonus to people who join a random queue. Your incentive to run DR: Level 60 Dungeons is the tome bonus from the DR, not the dungeon itself.
    Maybe, but they took for granted that every dungeon in those roulettes drops gear for Retainers/Seals, And that they could easily blitz through it because of leinent ilevel caps. Hence the complaints, they forgot that they are only entitled to the tome bonus for the roulettes, nothing more, nothing less
    (0)

  8. #48
    Player
    Galborion's Avatar
    Join Date
    Nov 2015
    Posts
    148
    Character
    Kvietok Cholla
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    At the moment the only reason to run this dungeon for me is the music. Otherwise it is far too long and reward is bad. As others mentioned above, there should be drops like cards, minions, crafting mats, faded pages to make this dungeon worth the time.
    (0)

  9. #49
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zhexos View Post
    We decided to include the Aetherochemical Research Facility in the level 60 roulette in order to make it easier for new players to complete the dungeon as part of the main scenario for Heavensward. We'd like to consider adding rewards if necessary, so please continue to submit your suggestions with that goal in mind.
    How about adding chests with Purified Coke, Raziqcoat, Dryad Sap, Moonbeam Silk, Odorless Animal Fat, and Skyspring Water?
    (0)

  10. #50
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Make ARF give as many lore tomestones as the patch 3.1 dungeons. Nothing worse than queueing for the lvl 60 roulette with your week's lore purchase in sight, only to get ARF (and realize you'll have to queue for something else afterwards). It takes longer for less lore payoff. What gives?
    (1)

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