
Dynamis and Nyzul are an excellent starting point for a mid-core content for FFXIV, maybe they were a little bit too hard-core, but with proper features/mechanics (like the ones I wrote) it could be a real good content.
Nyzul, maybe, but Dynamis was very 'mid-core' thanks largely to it's immense 64 player limit (many people ran with far fewer).
I like at least some of the spirit of this idea, but I think some things need touching up. As you said, it's not designed for full clears all the time, or even most of the time, so why bother hiding the boss behind ALL of the objectives? Why not set it up to dish out say 5 objectives from a pool of 20 or so with the last one always being the boss (or one of multiple bosses)? This would tighten up the content and add variety making each run a bit different. I thought to maybe just have all objectives available and let the players decide, except that would devolve into only accepting a small set of objectives as determined by the player base as a whole.
I have my reservations about the popularity of such content, no matter how fun, if the rewards are mostly cosmetic. I'm sure something could be worked out though and everyone knows SE would somehow shoehorn anima weapon upgrades into it.
I feel like a lot of this can be done with the next iteration of Diadem. I imagine given the reception of their first go SE will be up for making at least a few changes.
Last edited by Nutz; 03-16-2016 at 11:34 AM.
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