Quote Originally Posted by smallbeach View Post
What do you mean by base damage ? Damage before the multipliers like inteligence or determination ? I doubt it because my crits are approx 1.6 multiplier at 815 crit, it wouldn't be that high if that was only base damage
By base damage I mean average non-crit damage. Under the old +50% damage system, going from 5% crit to 6% crit was a boost of 0.95% damage, while going to 20% to 21% was only a boost of 0.83% damage.

I went by an early HW calculation, if I have enough crit gear I might try some tests for myself.
https://www.reddit.com/r/ffxiv/comme...mage_formulae/

Quote Originally Posted by smallbeach View Post
with 919spellspeed, my cast time is 2.74, with 108 extra spellspeed, my cast time is 2.69 =>>> thats -0.05sec and 1,86% increased castspeed

with 354 my cast time is 3.0, with 108 extra spellspeed, my cast time is 2.95, so -0.05 aswell but here we only get 1.7% inscreased castspeed

so the more spellspeed you have the better is the stat aswell
Yes, the more spell speed you have the more each additional it gives you. It takes about 65 SS to take 1% off your cast time. When you're -10% of cast time already (about 1000 SS), adding 65 SS gives you about 1.12% more casts. This is what I mean by the amount of SS needed decreasing to get the 1% damage boost.

Quote Originally Posted by smallbeach View Post
Also to compare differents bis option, i was wondering how you found out that 12int was 1% dmg? I agree with you that 58int is 1% dmg, that's exactly what i found, but for intel what you did, 5hour rotation on a dummy ?
I used multiple dummies and Blizzard II spam, getting the high and low damage number with different setups. Keeping the same DET, each INT increased damage by roughly 0.391 damage from 407 all the way up to 994. I extrapolated to my normal INT (1150), and from there it takes about 12 INT to get 1% increase in damage. Taking off an earring (-47 INT, no DET change) gave just under a 4% drop in damage to confirm.