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  1. #1311
    Player
    Aloise's Avatar
    Join Date
    Sep 2015
    Posts
    49
    Character
    Aloise Nel'hah
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zaranghae View Post
    Thank you, this is what I was looking for. So generally, say, all my CDS are down. Should I start off with Fire 3 -> F4x2 -> F1 -> F4x2 -> F3 -> etc.?
    In that case then is it safe for me to take off Thunder 2 and Blizzard 1 completely off my hotkeys?
    If absolutely everything, including Enochian, is down, you have to revert to the ARR F3 > F1* > B3 rotation. If Enochian is up but everything else is down, that's correct. I wouldn't take T2 and B1 completely off, but relegate them somewhere pretty far from normal. You can run into situations where you can't hold a T3proc for UI phase, so you use it, then transition to UI3 where casting Thunder would be a DPS loss. You can either pray for a fast tick and go straight to B4 or play it safe and B1. Also T2 is used in Leroy's opener if you Flare, but other than that I can't think of a time when it'd be mandatory to cast. If you somehow get super screwed with MP ticks and needed but didn't use T2, I'd say just go into AF3, F4 as much as you can without F1 (since you're lacking some MP), then B3 and pretend the bad tick never happened.
    (0)

  2. #1312
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Zaranghae View Post
    Thank you, this is what I was looking for. So generally, say, all my CDS are down. Should I start off with Fire 3 -> F4x2 -> F1 -> F4x2 -> F3 -> etc.?
    In that case then is it safe for me to take off Thunder 2 and Blizzard 1 completely off my hotkeys?
    Please check out my guide. It has all the information you seek.

    https://www.reddit.com/r/ffxiv/comme...ck_mage_guide/
    (0)

  3. #1313
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Rongway View Post
    At 876, the cast times are 2.76 and 2.30, so for 170 spell speed you're getting 2/25 and 3/50 of a second off your cast times (2.985% and 2.679%, respectively)

    With Ley Lines, 876 gets you 2.34s and 1.95s casts and the reported 1046 values would be 2.28 and 1.90 (3/50 sec and 1/20 sec ; 2.632% in both cases)
    The ley line numbers are indeed correct.

    In case people are wondering, with 1046SS, an enhanced arrow and Fey Wind, my FireIV cast is at 1.51seconds and I could do 5 FireIV's rotations. Only problem, MP ticks. I'm too fast :v But it sure felt good.
    (0)

  4. #1314
    Player
    smallbeach's Avatar
    Join Date
    Aug 2015
    Posts
    59
    Character
    Small Beach
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Guys i have a problem with my gear, this is week 4 coming and i'll be able to buy a A5S accessory, im also going to get my i230 weapon : http://na.finalfantasyxiv.com/lodest...cter/10341236/

    but i feel like all those accessory are total garbage, i dont went to lose my 1070 spellspeed because i know i'm gonna lose some extra f4 under leylines and others things.

    So i was thinking, spellspeed is so good right now that i feel crafted gear (on accessory at least) will stay bis forever for the blackmage, any tought on this ?

    thanks
    (0)

  5. #1315
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by smallbeach View Post
    So i was thinking, spellspeed is so good right now that i feel crafted gear (on accessory at least) will stay bis forever for the blackmage, any tought on this ?
    I did some rough figures over the weekend for stat weights. These numbers are fore pure turret ignoring CDs and rotation, 210 weapon.

    To get a 1% damage increase:
    • ~12 INT
    • ~57-64 Spell Speed (decreases with higher spell speed)
    • ~74 Det
    • ~95 Crit

    On accessories the trade-off of 240 vs 220 crafted is 10 INT for at most 60 secondaries. Unless you are overloaded with Accuracy, there will probably be a better 240 option.
    (0)

  6. #1316
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    @ Alkimi, some of the crafted gear actually is better then the lore gear. Myself i have neckpiece and belt and have melded ss and crit. Though wish i could of had V instead of IV.. but you know Diadem, bleh
    Also i am using some midas accesories which does have spell speed as well
    (0)

  7. #1317
    Player
    smallbeach's Avatar
    Join Date
    Aug 2015
    Posts
    59
    Character
    Small Beach
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    problem i have with stats weight is that it's never rly true

    higher your crit is, higher the value of crit is since u get both crit and crit dmg, so +20 crit in 800crit is stronger than +20crit in 500crit, from that it's realy hard to find a stat weight value (especialy with a drg in team)

    also why does spell speed value decreases with higher spell speed ? i feel like the more you have the better it is, you can do fancy rotation, i can almost do 5 fire4 under leylines with selene buffs without casting fire


    edit : i just made a final bis : http://ffxiv.ariyala.com/TAB9 any thought on that one ?
    (0)
    Last edited by smallbeach; 03-14-2016 at 10:17 PM. Reason: made bis

  8. #1318
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by smallbeach View Post
    problem i have with stats weight is that it's never rly true

    higher your crit is, higher the value of crit is since u get both crit and crit dmg, so +20 crit in 800crit is stronger than +20crit in 500crit, from that it's realy hard to find a stat weight value (especialy with a drg in team)

    also why does spell speed value decreases with higher spell speed ? i feel like the more you have the better it is, you can do fancy rotation, i can almost do 5 fire4 under leylines with selene buffs without casting fire
    While crit boosts by more damage as a percentage of your base damage as you get higher, the marginal boost to damage is about the same.

    Spell speed value doesn't decrease, the amount needed for a 1% increase to damage decreases; at 354 SS it takes about 65 SS for a 1% increase, at 1100 SS it only takes about 57 for a 1% increase.
    (0)

  9. #1319
    Player
    smallbeach's Avatar
    Join Date
    Aug 2015
    Posts
    59
    Character
    Small Beach
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    What do you mean by base damage ? Damage before the multipliers like inteligence or determination ? I doubt it because my crits are approx 1.6 multiplier at 815 crit, it wouldn't be that high if that was only base damage

    Also about spellspeed i did quick tests,

    with 919spellspeed, my cast time is 2.74, with 108 extra spellspeed, my cast time is 2.69 =>>> thats -0.05sec and 1,86% increased castspeed

    with 354 my cast time is 3.0, with 108 extra spellspeed, my cast time is 2.95, so -0.05 aswell but here we only get 1.7% inscreased castspeed

    so the more spellspeed you have the better is the stat aswell

    Also to compare differents bis option, i was wondering how you found out that 12int was 1% dmg? I agree with you that 58int is 1% dmg, that's exactly what i found, but for intel what you did, 5hour rotation on a dummy ?


    let me know if i'm wrong somewhere
    (0)
    Last edited by smallbeach; 03-15-2016 at 03:58 AM.

  10. #1320
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by smallbeach View Post
    What do you mean by base damage ? Damage before the multipliers like inteligence or determination ? I doubt it because my crits are approx 1.6 multiplier at 815 crit, it wouldn't be that high if that was only base damage
    By base damage I mean average non-crit damage. Under the old +50% damage system, going from 5% crit to 6% crit was a boost of 0.95% damage, while going to 20% to 21% was only a boost of 0.83% damage.

    I went by an early HW calculation, if I have enough crit gear I might try some tests for myself.
    https://www.reddit.com/r/ffxiv/comme...mage_formulae/

    Quote Originally Posted by smallbeach View Post
    with 919spellspeed, my cast time is 2.74, with 108 extra spellspeed, my cast time is 2.69 =>>> thats -0.05sec and 1,86% increased castspeed

    with 354 my cast time is 3.0, with 108 extra spellspeed, my cast time is 2.95, so -0.05 aswell but here we only get 1.7% inscreased castspeed

    so the more spellspeed you have the better is the stat aswell
    Yes, the more spell speed you have the more each additional it gives you. It takes about 65 SS to take 1% off your cast time. When you're -10% of cast time already (about 1000 SS), adding 65 SS gives you about 1.12% more casts. This is what I mean by the amount of SS needed decreasing to get the 1% damage boost.

    Quote Originally Posted by smallbeach View Post
    Also to compare differents bis option, i was wondering how you found out that 12int was 1% dmg? I agree with you that 58int is 1% dmg, that's exactly what i found, but for intel what you did, 5hour rotation on a dummy ?
    I used multiple dummies and Blizzard II spam, getting the high and low damage number with different setups. Keeping the same DET, each INT increased damage by roughly 0.391 damage from 407 all the way up to 994. I extrapolated to my normal INT (1150), and from there it takes about 12 INT to get 1% increase in damage. Taking off an earring (-47 INT, no DET change) gave just under a 4% drop in damage to confirm.
    (0)

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