If your carryign that much gear you are actually playing the game the way it was meant to be played. The game was always advertised as "Have to many of x in party? Quickly swap to class X or Y or Z" or "Did you the person playing X have to leave? Then quickly swap to replace his class".
The game was designed with the idea of quickly swapping to a new class to fill a role that was missing. Carrying items on you that you need is what makes the system work. have the extra 100 inventory makes the system work more like it should have at start. Not an inventory failure, its how the game was designed. The problem is SE had a feature/content failure at launch and was forced to extend beta indefinitely.
Just because you CAN do something doesn't mean you should nor does it mean that was the intention! If people are too stupid to manage their inventory half assed and logically it's their own fault xD Not to mention there's barely any class specific armor out, which is another reason why people shouldn't be full. Can easily carry around 10+ classes worth of stuff in 50 inventory or less if you "need" too by using your head and managing your inventory... not even going to get into the rpg side of how managing inventory is part of the genre *facepalm*
Last edited by Misha; 09-30-2011 at 08:55 PM.
~Rationality falls quite short for those living in their own world~
"See the world for what it is, not for what you want it to be!"
To skip this essay, please skip down to the very last paragraph.
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I main Lancer and Conjurer: That's already 1 weapon and 6 armour pieces for two classes. 14. Then I decide to join rank 25 raid with classes closer to that rank. Gladiator and Thaumaturge - 7 pieces for each class + a shield for each. 16 + 14 = 30. This is because they're at DIFFERENT RANKS, not to mention my Conjurer also has class and rank specific gear. However, my Conjurer and Thaumaturge share shoes, and my THM and GLA share belts. 30 - 2 = 28.
Then a low ranked friend wants me to help out, but with a low-ranking class. That's ok; I go to my archer. An additional 7 pieces of armour for a low-ranking gear, not to mention arrows. 8 + 28 = 36. Sometimes, they require a Pugilist. 7 more pieces of gear. Notice how none of my classes are exactly the same, requiring different gears? So 7 + 36 = 43.
Then you get crafting gear. I like to actually FIX my gear on the run, not to mention craft when I have the time. I would prefer not going back to Ul'dah to fetch stuff out of my retainers every time I do. I have one set for rank 25, one set for rank 15. That's just the armour, so 6 * 2 = 12 + 43 = 56. Then I major in 5 crafting classes, so 5 + 56 = 61. Gathering classes: one set + 2 tools. 8 + 61 = 69. A set and a half of jewellery; 4 rings, two earring and a choker. 7 + 69 = 76.
And that's with me not even having Marauder, Armourer, Culinarian and Mining classes mixed in. If that was the case, another 10 inventory slots need to be taken. I also did not take into account throwing weapons; only those that are essential e.g. Shield and arrows. I also have not taken into account underwear as well. 76 + 2 = 78.
Now to non-gear related items. I'm a crafter, with nothing over rank 25, so I carry 4 types of dark matter. 4 + 78 = 82. As a crafter, my main is weaver, so I have plenty of canvas and cotton with me to make express clothes for people to wear. Cotton bolls + undyed cotton cloth + undyed canvas cloth. 3 more slots + 82 = 85.
For the current event, I have all three fireworks. 85 + 3 = 88. I have 3 foods; one for crafting, one for melee fighting, one for magical powering. 88 + 3 = 91.
Now, that leaves me 9 spaces left for filling with loot etc. Considering how much stuff falls from the monsters, I say that only gives me 5 minutes before I start having a full inventory. 100 inventory slots? Not enough.
Can you find anything unreasonable in my logic for this set up? No.
However, you are entirely correct, Dreamer. This is my choice. No one has to play with me; if they want to play one set of armour for everything, fine. Canvas tunic, canvas coif, leather tool belt, cotton half-gloves, leather shoes, cotton tights. That's 6 armour pieces. Then the person only does one job. 7 pieces. Wow. Question is; who's setup will be like that?
It may be inventory failure in your eyes, and sometimes, I wish I didn't carry so much stuff. But when something breaks, or party members are taking a half-hour break, or we decide to switch to a lower-ranked SP mob, this is when it comes in handy. Not to mention I can also lend out equipment to those who need it fast; for example, someone only carried around one main hand, but needed it fixed. I traded my bow over, he equipped it, allowing me to fix it with my tools, then he gave it back to me.
It's my choice, and that's the point. I have every right to it; I only keep the rarer loots or those that sell for a lot of money. Else, they get discarded.
Also; my argument isn't against half-arsing inventory management. It's against those who suddenly believe that a adjustment to low and high quality loot means a substantial difference and net loss in inventory items, when our highest priority items, gear, does not get affected by this change. At the most, a normal player will regain 30 spaces of inventory, assuming that they carry around 40 pieces of gear, and in the 60 pieces of loot, they have 30 items each of no quality and +1. That's not very substantial. At all.
Just because we kill of high quality goods, does not mean that suddenly, gear can stack. Learn to think, people, before you type.
Dreamer, I'm not targeting you, but the fact that you team me as an inventory failure before you understood the context of my statement makes me very disappointed in how you approach your arguments. Yes, I carry a lot of gear, but to make that into an inventory failure? It's much like elitists who require only THIS and THAT. I'm very disappointed, Dreamer, especially since I usually respect your posts. Very upset.
Sometimes, the truth is very funny. =P
....Barely any class-specific armour? I contest that badly. Rank 25 dungeon - very class specific items there. Rank 45 dungeon - even more so. NMs - also specific class items. Heck, every time I change from my conjurer to another class, I get stripped naked by the game because it's class-specific. The higher-up you get, the more class-specific it gets.
And what if you have vastly different ranked classes? Surely, that would give SOME measure of more gear to use. Perhaps you don't, but with my classes ranging from 50 to 9, I definitely have a large range of gear to fit in.
And RPG managing inventory....really, what RPGs have you been playing that make you limit inventory? I haven't seen an FF game where you're forced to limit your inventory, and they're RPGs alright. Kingdom Hearts, yet again a RPG, but no inventory limitations. Hmmm...part of the genre you say. Give me a game that limits inventory, and I'll revise this statement.
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TL;DR Having lots of gear is by no means the best inventory choice there is. However, just because high and low quality items are being simplified, does not mean that "SOOOOOOO" much space is going to be freed up as long as gear still takes up around half your inventory. I also highly doubt that people take along with them no quality, +1, +2, +3 loot and regeants around with them in the first place, but that's besides the point.
Last edited by whoopeeragon; 09-30-2011 at 10:35 PM.
Additional inventory slots for both PCs and retainers have been added.
Please note that this is a temporary measure that will remain in place only until the UI is fully overhauled..... My word here is done!!!
thank you square enix for giving us hermione grangers beaded bag from the second to last Harry potter movie rofl.
love that bag
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