Quote Originally Posted by dinnertime View Post
I don't think these classic FF jobs in FFXIV are butchered at all. Pray tell how they are butchered?
Most of them became actually more interesting than whatever FF game's counterpart had to offer. Some weren't possible with the kind of combat we have but worked out so well.
Because it's not how FFXI does it - the ones who generally make this complaint are mostly stuck-in-the-mud FFXI fans who are in denial that each FF game interprets the Job classes differently and in their own way. FFXI Jobs were powerful but for a long time many were utterly broken due to oversights by Tanaka's original team (mostly because he did not understand that a MMO requires a totally different design paradigm from the single-player games he was a master of and used as the basis for FFXI, particularly FFIII.).

Because of this oversight, FFXI players worked out certain aspects of Job abilities and exploited them to make use of them in ways SE did not plan that Job for - the NIN's Utsusemi ability being abused to turn the Job (a Job SE had actually intended to be a DPS/debuffing class) into a so-called 'Blink tank' is an example of this.

Thus certain Jobs that might have worked well in earlier FF games (specifically FFXI), due to how FFXIV's design has been executed, would not work well here, BLU and RDM being examples. Either way, Yoshi will probably work out a way to introduce these Jobs into the game in a new way that fits FFXIV and works, but which will not be how certain players expect it to be (ala they won't work like they do in FFXI).