
I don't approve of MP lose due to physical attacks on PGL. It is very annoying and PGL can't focus on strength AND having a lot of MP. One of the attacks uses 20 MP! It rediculous.
Coglin, As DD, Siphon MP is very inconviencing to use especially when SP (Grass Raptors for instance, your constantly moving. Siphon MP slows you down.)
1. its not a part of the pugilist skill list. So why are you throwing it into the basic level 1 job skills
2. It is less usefull unless monsters are dead, which doesnt help the whole endurance fight issue
3. It may in fact not be accessible to everyone much longer, they are still doing thier skill reviews, and jobs will have cross class skill limitations.
there is numerous other problems, but really, so what. If thats the answer why is pugilist the only class with an mp cost on a basic tp building manuever, when even the magic classes dont have an mp cost IT IS TOTALLY ILLOGICAL AND FOOLISH

I like the idea of MP based skills...but make them look Magical - animations aren't so great, and also have the chance to hit be magical formula rather than physical formula or some such!
we arent talking about the idea of having mp based attacks for some classes, we are talking about basic tp building skills requiring mp for the pugilist class. No one is complaining about seismic shock.
Perhaps there is a future reason for it? Thats blatent speculation, but it is odd that its the ONLY ability of its nature.1. its not a part of the pugilist skill list. So why are you throwing it into the basic level 1 job skills
(wait, we are only allowed to use level 1 spells/abilites in your version of this conversation? its called the ARMORY system, know it, learn it, love it. Look at the ability Siphon MP. It says Diciple of Magic/Diciple of WAR. Last time iI checked, PUG was a DoW.)
2. It is less usefull unless monsters are dead, which doesnt help the whole endurance fight issue
Contradict yourself in one sentance. How does is difinitively not help just because it is less usefull? CON/THM who are TOTALLY MP dependent seem to do just fine using it in a long fight.
3. It may in fact not be accessible to everyone much longer, they are still doing thier skill reviews, and jobs will have cross class skill limitations.
Either your Dion Warwick(if you don't know the name look it up) or you realize your arguement so weak that you are resorting to "what ifs", because this point is illogical and irrelavent.
there is numerous other problems, but really, so what. If thats the answer why is pugilist the only class with an mp cost on a basic tp building manuever, when even the magic classes dont have an mp cost IT IS TOTALLY ILLOGICAL AND FOOLISH
This last statement though I can somewhat agree with.
there is no logical reason for it. I assume that it was either a mistake, or monk will have mp management abilities, but that really doesnt excuse PUGILIST having its basic attacks that everyone else gets for free, some of the same ones infact, cost mp. The class should be logical within itself. One of the advantages of monk should not be ungimping a senseless mp cost to basic attacks.
Wait...wha.....
You just said there is no logical reason for it, then gave a perfectly logical reason for it.
Its a matter of perspective. I think there is no logical reason for crafters and gatherers to be treated as second class citizens. But appearently the devs have a different logic then yours or mine, and well, there perspective is the one that counts in the situation.
its not logical for monk to be the answer to a pugilist issue, because jobs arent supposedly not supposed to replace classes. Even if they plan on monk having mp regen, that still doesnt not solve the issue for a pugilist, even more so because monk specific abilities are not armory abilities, you cant put them on your pugilist.Wait...wha.....
You just said there is no logical reason for it, then gave a perfectly logical reason for it.
Its a matter of perspective. I think there is no logical reason for crafters and gatherers to be treated as second class citizens. But appearently the devs have a different logic then yours or mine, and well, there perspective is the one that counts in the situation.
If its a plan made for monk, then the cost should only be applied to monk. a pugilist is not a monk. As far as crafting issues, i disagree with some of them there. But even if i didnt, it helps nobody to make illogical descions in every aspect of the game.
Ok devs, you made your point, you can gimp pugilist for no reason if you like i get it, now you can kindly roll back those changes, it was a funny joke bro... now take off the mp cost...
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