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  1. #1
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Well, I play noct astro, and I find that extending lightspeed and the Aether thingy at the same time with uh.. the stun move (My brain goes blank when reading astro move names...) helps, also upgrading retrogradation to shorten it's cooldown is useful, it does an aoe esuna, AND removes beneficial effects on the enemy party, it's funny seeing the other healer almost die and pop attunement, only for me to rip that attunement off

    4v4 noct is better, but I find that diurnal sect is excellent in 8v8. :3 when I team up with my whm friend, we both end up doing 900k healing, nobody dying (save one or 2 to a melee lb) and just jumping around the map as our HoTs do all the work.
    (1)

  2. #2
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by NessaWyvern View Post

    4v4 noct is better, but I find that diurnal sect is excellent in 8v8. :3 when I team up with my whm friend, we both end up doing 900k healing, nobody dying (save one or 2 to a melee lb) and just jumping around the map as our HoTs do all the work.
    I will definitely keep this in mind, and that you can esuna Attunement. Thank you all for the suggestions! I've been putting them to practice and these strategies have been working wonders!
    (0)
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