Sorta related to the thread
Remember in Final Fantasy games you'd come across a boss in a dungeon that's pretty hard but with enough persistence you'll eventually beat it, Bosses like Materia Keeper or Demon Wall from IV? How come we can't have that in these games? Is it because people are running these things daily and don't want to be stuck fighting a hard boss? Not to sure if this is an MMO exclusive thing or not just think it'll be kinda cool to have that in this game.