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  1. #211
    Player
    Zadocfish's Avatar
    Join Date
    Feb 2016
    Location
    Gridania
    Posts
    161
    Character
    Doc Docdoc
    World
    Exodus
    Main Class
    Weaver Lv 37
    Very, very slightly longer. They reduced it by about 20-30% right? So the ones doing less than the DPS are now doing 70% of the damage they used to. And in Cleric Stance, a Healer would be doing more damage than a Tank anyways, usually... So, what does that percentage translate into for clearing the dungeon? Anyone have numbers on it?
    (0)

  2. #212
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Yes we still do some damage but not as much as before which as a DRK/WAR wielding a fucking Greatsword/Greataxe I imagine some players would find the change offensive and will have to adapt. And because Tanks do less damage clear times will be slightly longer.
    Great Sword and Great Axe don't matter. A DPS could use wet noodles to hit, it will still do more damage than you because the game says so. In case you didn't realize, we're already outdamaged by someone using little knives, or even bare-handed.

    Again, my issue is not that people complain about tank doing less damage, it's that it's enough for them to quit, meaning that they didn't care about the main focus of their role.
    (2)
    Last edited by Reynhart; 03-11-2016 at 09:01 AM.

  3. #213
    Player
    MilaDazol's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    35
    Character
    X'shtola Abba
    World
    Balmung
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Reynhart View Post
    Again, my issue is not that people complain about tank doing less damage, it's that it's enough for them to quit, meaning that they didn't care about the main focus of their role.
    Pretty much this sums why people are leaving the tank ranks; they just wanted easy runs, and now that the game asks more from them, the flee.

    In the bright side, at least now ex-tanks will have a nice role-playing set to show in the Quicksands, and can cosplay as Cloud and show their inner darklord.
    (0)

  4. #214
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by MilaDazol View Post
    Pretty much this sums why people are leaving the tank ranks; they just wanted easy runs, and now that the game asks more from them, the flee.
    Have you ever actually tanked something or did you just fate grind your way to 60? Tank-exclusive mechanics are some of the easiest things in the game and we're upset that SE just wants to restrict us to that instead of doing more. The bad VIT tanks that just wanted to hold aggro and afk? They're happy with these changes because it increased their enmity and dps. Good STR ones? A straight nerf overall, because generally they're the people that want to do well and knew how to pop cooldowns. We gained no survivability and lost damage/self healing.
    (5)

  5. #215
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Zadocfish View Post
    snip
    ALL GUESSTIMATION.

    With how pitiful the mobs hit for in expert roulette and how Square gated big pulls, realistically a strength tank could make runs faster than they are now on expert. On older content I feel like the vit change has made things faster (outside of boss fights). As you've said, a tank isn't going to beat a healer on mobs for aoes as their aoe damage is pitiful (correct if i'm wrong on that). Since everyone wants to pull big and the old content isn't as gated, the extra hp buffer helps healers dps a lot more than quick dpsing then backing off to heal a strength tank. Sure I guess you could get into dps stance for a bit then Holmgang/Living Dead + a Benediction for quick dps before, but unless you had a coordinated group I assume most tanks are gonna be in tank stance regardless for big pulls.
    (0)

  6. #216
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Great Sword and Great Axe don't matter. A DPS could use wet noodles to hit, it will still do more damage than you because the game says so. In case you didn't realize, we're already outdamaged by someone using little knives, or even bare-handed.

    Again, my issue is not that people complain about tank doing less damage, it's that it's enough for them to quit, meaning that they didn't care about the main focus of their role.
    It just matters to them and I can kinda sympathize with how they feel. However when I play as a tank class I generally play it not only to ensure a smooth dungeon run for my friends but to focus on the main drawing point which is tanking 101. Because so many other Tanks just suck at what they do.
    (0)

  7. #217
    Player
    MilaDazol's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    35
    Character
    X'shtola Abba
    World
    Balmung
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Launched View Post
    Have you ever actually tanked something or did you just fate grind your way to 60?
    Marauder was my starting class, and Warrior is still my main job, so yeah, I know how to tank.

    What are you crying about is that you miss the overpowered warrior that had dps-tier damage, super self heals, no aggro management at all, and a rotation a lot easier than any dps.

    Yes, I was full STR WAR in last patch, but I like a lot more the new VIT meta, as I need to be more strategic about my resources, and finally I can roll and use accessories designed to my class. yeah I lost 20+-% of my dps, but the job now is a lot more interesting to play. If you miss STR that much, spend some gil and meld some V materia on your accessories.

    And of course tank mechanics are easier than other classes, because if a dps fucks it up, is a slower run; is a tank gets it wrong, is a wipe (obviously in savage all must give 100%)
    (4)

  8. #218
    Player
    Gameplayzero's Avatar
    Join Date
    Jun 2015
    Posts
    153
    Character
    James Dynamite
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by MilaDazol View Post
    And of course tank mechanics are easier than other classes, because if a dps fucks it up, is a slower run; is a tank gets it wrong, is a wipe (obviously in savage all must give 100%)
    I never understood this logic. I'm assuming we aren't talking 8 man normal content where Co-tank can just take boss (and handle everything himself if he wanted) or savage where if one person wipes then its tough for everyone regardless. So i'm guessing you mean dungeons? I never really had trouble/seeing others healing a dps when a tank left duty finder UNLESS its a big pull. You can easily improvise without a tank on dungeons if everyone is on the same page. In extreme cases you could just as easily sleep some enemies or have titan out if any of your party members have those abilities. DPS' have cooldowns as well.
    Now if a healer is dead then thats much more likely to wipe depending how much health mob/boss has and how good your dps is.

    No offense but thats a pretty crappy excuse to making tank mechanics boring most of the time where its mainly just a tank swap and positioning here and there.
    (0)
    Last edited by Gameplayzero; 03-11-2016 at 12:12 PM.

  9. #219
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Launched View Post
    Have you ever actually tanked something or did you just fate grind your way to 60? Tank-exclusive mechanics are some of the easiest things in the game and we're upset that SE just wants to restrict us to that instead of doing more. The bad VIT tanks that just wanted to hold aggro and afk? They're happy with these changes because it increased their enmity and dps. Good STR ones? A straight nerf overall, because generally they're the people that want to do well and knew how to pop cooldowns. We gained no survivability and lost damage/self healing.
    Oh, so you were that kind of tank...the one so full of himself who tries to pretend than DPS on tank is hard to improve, as if the rotation was not utterly basic.
    And the one who considers that STR = good tank and VIT = bad tank, totally ignoring the fact that it does not change in any way how you play your tank and how you manage your cooldowns.

    I'm liking this change more and more just to get rid of people with that kind of mentality.
    (3)
    Last edited by Reynhart; 03-11-2016 at 09:50 PM.

  10. #220
    Player
    MilaDazol's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    35
    Character
    X'shtola Abba
    World
    Balmung
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Gameplayzero View Post
    So i'm guessing you mean dungeons? .
    Yeah, I mean dungeons, pretty much any non endgame content.

    I know is not the best excuse to "making tank mechanics boring most of the time" but, if SE do it more difficult in casual content, people will complain, and you can say the same in for all roles ; DPS = kill some adds asap and interact to something ; Healers = heal some debuff and clean the party mistakes.

    You are right on that Tanks usually have it a bit easier on mechanics , but Im guessing is because SE understand tanks have also a bit more responsibility on the party, as you are the one who dictates the pace, and if you as a tank die (or healer) as almost certain a wipe, so is easier to do it, but you cant mess it up.

    To get to the point of this thread, I feel is that responsibility, the easier rotation and less dps are the factors which drive people away from tanking.
    (0)

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