It's also possible they find the damage they are inflicting from i185 in 3.1 is now the damage they inflict at i205 in 3.2. Which is hilarious.
Or, you know, they just want to clear stuff more quickly and tank isn't a good role to contribute towards that on now.
Tanks still contribute heavily to the speed of a run. Tanks will still deal much more damage than a poor dps (or poor anything really). Tanks can still adjust and focus their playstyle to make runs faster and deal more damage.
The difference really comes in two places: The total DPS dealt is less, and now many will be using Fending Accessories instead of Slaying. While a DPS nerf is certainly annoying, I'll take being able to roll Need on accessories optimal for my class over some extra DPS.
I think Launched's point is that if you have an average tank and an average DPS, having an above average DPS will result in higher gDPS contribution/speed than having an above average tank will. I think it depends on what your perception of the "average" is, though.
So? Someone can tank. It just won't be me, I'll be on DRG or WHM in dungeons.
Nowhere near as much as the other two roles now. Any average tank can grab a bunch of mobs now and hold aggro on them with 23-24k HP, even the pre-3.2 VIT ones. Meanwhile people that were used to STR got a straight nerf, closing the gap between them.
This, pretty much. Runs will go much faster if I go as DRG and outdamage most DPS players, or if I go as WHM and actually contribute DPS. Closing the gap in the 2 types of tank players the way 3.2 did just means that playing optimally doesn't offer much over being average. My 3.2 tank contribution is less than 3.1 (9 ilvls and 15 weapon ivls ago), never mind the extra DPS that actual DPS jobs and healers gained from new gear. Plus the new dungeons are just annoying with gating so you can expect almost every tank player to deal with them well enough.
Im still tanking. The change really didn't bother me and I'm almost back to the attack power I was at pre nerf.
I understand that people don't like doing less damage. But if it goes to the point where you stop tanking, you're just a wannabe DPS.
And having more HP can help you pull more mobs at the same time, allowing for...faster dungeons.
And, again, WAR is not an "average" tank, it's still doing the most DPS of the three tanks.
It's funny because we've seen content cleared without any DPS...we've also seen content clear without any healer...where is the content cleared without any tank ?
You might want to rethink your "tank contribute nowhere near as much as DPS"
Last edited by Reynhart; 03-11-2016 at 05:00 AM.
You can clear content without attacking at all from anyone, no heals from anything for the duration of the instance? Such hyberbole. Please end this charade of semantics.
Most content will require a form of DPS, healing and tanking, tanking as in the act of sustaining damage and not dying from it. Healing said damage from internal or external sources and lastly DPS(meaning outgoing damage from the party) from either yourself or in lieu of other party members.
All Launched is saying is that with the nerf of Tank DPS while before we were contributing more to overall DPS, now we contribute less and are forced to focus more on tanking outgoing damage meant for the party. Yes we still do some damage but not as much as before which as a DRK/WAR wielding a fucking Greatsword/Greataxe I imagine some players would find the change offensive and will have to adapt. And because Tanks do less damage clear times will be slightly longer.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.