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  1. #11
    Player
    Garotte14's Avatar
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    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by FunkyBunch View Post
    It's always better than no spell though. If you have extra time, which I always seem to, there never seems to be a bad time to take the proc.
    The only time it will be iffy, is if you are in the last Enochian phase, and by then it doesn't matter anyway. If you're leaving out an F4, which I used to advocate for, it's debatable when to pull the trigger on the T3P. But now with the insane spell speed, you may as well just take the free damage.
    Yes, but wasn't talking necessarily about fitting in an extra spell. the discussion was either/or and that if it ticks at least 3 times, than its better to use TC instead of Fire IV which is incorrect in most cases. Movement, is obviously the exception
    (0)

  2. #12
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Poponori View Post
    Hello all.
    Thanks!
    I prefer this opener and seem to get the best results for me:

    With a Firestarter Proc: -> Quelling, Sharp, LL, F1, RS, F3, F4, F4, F1, F4, F4, F3 Proc, Convert, F4, SC F4, B3, T1, B4, F3. (needs high SS to fit in the T1 otherwise leave it out)
    Without a Firestarter Proc: -> Quelling, Sharp, LL, F1, RS, F3, F4, F4, F1, F4, F4, SC Flare, Convert, F4, B3, T1, B4, F3.

    Then you pretty much just continue your 2X F4, F1, 2X F4 while fitting in TC Procs where you can. Preferably during Umbral @ below 12s on the Dot.
    (0)
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  3. #13
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Judge_Xero View Post
    I prefer this opener and seem to get the best results for me:

    With a Firestarter Proc: -> Quelling, Sharp, LL, F1, RS, F3, F4, F4, F1, F4, F4, F3 Proc, Convert, F4, SC F4, B3, T1, B4, F3. (needs high SS to fit in the T1 otherwise leave it out)
    Without a Firestarter Proc: -> Quelling, Sharp, LL, F1, RS, F3, F4, F4, F1, F4, F4, SC Flare, Convert, F4, B3, T1, B4, F3.

    Then you pretty much just continue your 2X F4, F1, 2X F4 while fitting in TC Procs where you can. Preferably during Umbral @ below 12s on the Dot.
    There is a small change you can do to make better use of your oGCDs in that opener where you get the second Firestarter proc. It will net you close to 8 PPS higher. Potency wise, its the exact same, but faster.

    Quelling, Sharp, LL, F1, RS, F3, F4, F4, F1, F4, F3 Proc, Swiftcast, F4, Convert, F4, F4, B3, T1, B4, F3.

    In this scenario, you get the proc and do 1 Fire IV instead of two. Then you use your Firestarter and can weave swiftcast under that, with no delay. Then F4, and since that is swiftcasted, you can now convert under that with no delay. You're basically ommiting the .5 second delay that you have on your Swift+F4.

    Just a suggestion.

    There is also a better opener now with the changes to BLM in 3.2 and its a significant increase.

    I am currently updating my guide which has all the information that any of you may seek, including potency breakdowns on all of the openers. I'm trying to spread the work as much as I can about this new BLM guide.

    https://www.reddit.com/r/ffxiv/comme...ck_mage_guide/
    (1)

  4. #14
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Garotte14 View Post
    I like the guide, but your spread sheet doesn't have the Blizz3 opener potency in it but your guide says potency wise it's the worst.
    But I don't see how that's possible as while you lost 50% on the F3, you gain way more than that from the T3 and the rest of the spells are the same.

    Though I only ever use T1 and weave the T3P that inevitably comes up after the F1 that's cast while still under Sharp.
    So in essence, most of the time I get an extra T3P worth of potency and still refresh enochian on time.

    While it takes longer to get out of Enochian 30 to Enochian 25, you make up for it by not having to wait for your recast of Enochian (not I'm not talking about refresh); with your current setup you have a a few second gap between finishing your 3rd Enochian and being able to recast it, even accounting for movement. And in the NOT opener, it's a no-brainer as you have so much extra Enochian time, you may as well be casting any bonus T3Ps under Enochian.
    Also you never have to worry about having the PIE buff or food or PIE materia. You can set those all to int/crit/det/SS as applicable.
    Until you get enough PIE to cast an extra F4, I don't see a net benefit as a T3P is always more potent than nothing.
    (0)

  5. #15
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by FunkyBunch View Post
    Until you get enough PIE to cast an extra F4, I don't see a net benefit as a T3P is always more potent than nothing.
    What is this "nothing" you speak of T3P repping? Outside of the F3 opener possibly making you stand there waiting for an MP tick, or heavy movement, there is never a time where you must cast nothing.
    (0)

  6. #16
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,175
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    If Thundercloud extends the existing thunder by at least 9 seconds, it's worth it. The complication lies in the renewed thunder subsuming a substantial portion of the spell's damage; in this case, a requirement for increased damage is that the new one is not overwritten until at least 9 seconds after the original effect would have worn off.


    Here's where it gets complicated. If you have an existing thunder effect, you need to account for when during its duration you used Thundercloud III. If there were 15 seconds left, then casting another thunder any time before that one wears off would ultimately be a damage loss. The later in the original Thunder you used Thundercloud, the earlier during the renewed duration you can apply a filler Thunder and still come out ahead.
    (0)
    Last edited by Rongway; 03-10-2016 at 03:50 PM.

  7. #17
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by FunkyBunch View Post
    I like the guide, but your spread sheet doesn't have the Blizz3 opener potency in it but your guide says potency wise it's the worst.
    But I don't see how that's possible as while you lost 50% on the F3, you gain way more than that from the T3 and the rest of the spells are the same.
    I am currently working on updating a lot of the information in the guide after the new patch. The whole 3.0 section is in rework, and I'm currently working on the Blizzard III openers, and will be added to the spreadsheet as soon as I'm finished. But basically it might have more potency, but I'm not calculating total potency. Its about Potency Per Second. The Blizz openers are inherently longer, so while the potency may be higher, the PPS is ultimately lower. But I'm updating these openers with a higher spell speed and of course, the changes to AF and UI. This will not be a guide thats a once and done. I'm not going anywhere and I plan on managing this well into the future. So any and all feedback is welcome. I appreciate the input from all the BLMs in this community. Its a great community and everyone seems eager to help and thats fantastic, and I'm only trying to build on that and make it stronger. I will never hide any information and will be completely subjective to any and all ideas. My hope is that this becomes our guide and not "my" guide.

    Quote Originally Posted by FunkyBunch View Post
    Until you get enough PIE to cast an extra F4, I don't see a net benefit as a T3P is always more potent than nothing.
    Again, I'm not saying you shouldn't use a T3P if you have one. If you can do Fire IV x 2 > Fire > Fire IV x 2 > T3P, thats great. Of course. I'm talking about replacing a Fire IV with a TC and when the best time to do it is. We have the spell speed now to be able to fit an extra spell in, but I'm talking about what is sufficient clipping to be a damage increase instead of a loss
    (0)
    Last edited by Garotte14; 03-10-2016 at 03:19 PM.

  8. #18
    Player
    Garotte14's Avatar
    Join Date
    Oct 2013
    Posts
    525
    Character
    Alayna Lazriel
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Rongway View Post
    Here's where it gets complicated. If you have an existing thunder effect, you need to account for when during its duration you used Thundercloud III. If there were 15 seconds left, then casting another thunder any time before that one wears off would ultimately be a damage loss. The later in the original Thunder you used Thundercloud, the earlier during the renewed duration you can apply a filler Thunder and still come out ahead.
    We might be on the same page but I misunderstood the way you worded your original phrasing. A 535.5 Potent TC is better than a 529.2 Potent Fire IV. What I was saying is that it depends on when you use the TC. You have a total of 4 Fire IVs in a single rotation. Its not a benefit to replace any of those Fire IVs with a TC which is what I thought you were saying.

    Bottom line is, there are dozens of possibilities. With the RNG of how many TC you could or don't get makes it impossible to map out every situation. I've had TC hit and immediately tick and give me another 3 times in a row. Each time you clip a TC, you are losing potency which could end up making the TC less potent than a Fire IV. And knowing exactly the best time to pull the trigger is exactly what ppl want to know.
    (0)
    Last edited by Garotte14; 03-10-2016 at 02:53 PM.

  9. #19
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Here's some notepad math I did a month back about TC usage and forcing a T1 in, like someone asked in that thread.
    (0)

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  10. #20
    Player
    FunkyBunch's Avatar
    Join Date
    Dec 2015
    Location
    Uldah-Thanalan-Exodus
    Posts
    513
    Character
    Imai Blackren
    World
    Exodus
    Main Class
    Ninja Lv 71
    Quote Originally Posted by Sleigh View Post
    What is this "nothing" you speak of T3P repping? Outside of the F3 opener possibly making you stand there waiting for an MP tick, or heavy movement, there is never a time where you must cast nothing.
    I mean when you're waiting for Enochian to be back up to cast. Without casting an extra spell in the opener and in the second Enochian, you blow through your spells too fast and are left half way through your MP in AF3 when Enochian comes back up. A T3P is always more potent than an F1. F1 isn't "nothing" but T3P is always a potency increase over F1.
    While technically T3P is worse than an F4 if you clip it too much, with the current spell speed there's never an excuse to not pull the trigger on it in AF3+Enochian because you will be left without Enochian or MP without casting extra procs and you won't lose any F4s anyway.

    So while it can be a potency per second loss at that point in your rotation, if you expand it out to 90 seconds it's a potency per 90 seconds increase.
    Even more so in your second cast of Enochian as I tend to get into my fourth Enochian by the time Enochian is back up.
    (0)

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