

The thing is, though, how many times can they design a realistic bow or axe before they start recycling designs? People already complain about reskins.

Well for example, look at Final Fantasy XI. The games been around for so long and they are still coming out with fantastic items and weapons that are unique or modified enough to be unique. They also still retain their realism and sophistication.
People complain about the reskins because they are so obvious. They are also not well thought out. If the Dev staff from XI can keep holding their own then I expect the new Dev team for XIV to uphold the same quality level.
Last edited by Xionraserei; 09-30-2011 at 03:13 AM.
There's quite a few design directions to choose from. Even these weapons would be fine if they toned down on the designs a bit, especially on the bow...and the knuckles. The glowing part is hardly much of an issue, although it certainly emphasizes the real issue.
Now they're simply unnecessarily big and bulky, perhaps in order to appeal to the type of audience that thinks the bigger and flashier the better, regardless of context.

They could have made a new sword shape or something and used a texture having to do with Ifrit (Lava or something) in a smart way. (EDIT: Or maybe a weapon with a red blade) Maybe a different material for the sword. They didn't have to take the same old curved sword (which they are using too much now for endgame) and insulate it with Ifrit matter.There's quite a few design directions to choose from. Even these weapons would be fine if they toned down on the designs a bit, especially on the bow...and the knuckles. The glowing part is hardly much of an issue, although it certainly emphasizes the real issue.
Now they're simply unnecessarily big and bulky, perhaps in order to appeal to the type of audience that thinks the bigger and flashier the better, regardless of context.
Last edited by Xionraserei; 09-30-2011 at 03:25 AM.


I can see your point. I guess when I saw them I took it with a grain of salt assuming Titan's would be just as bulky then Leviathin's and whichever wind and ice primals are in the game would be significantly smaller.There's quite a few design directions to choose from. Even these weapons would be fine if they toned down on the designs a bit, especially on the bow...and the knuckles. The glowing part is hardly much of an issue, although it certainly emphasizes the real issue.
Now they're simply unnecessarily big and bulky, perhaps in order to appeal to the type of audience that thinks the bigger and flashier the better, regardless of context.
To me, they're that size because they're his horns, so I suppose that's why I remain excited.
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