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  1. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lambdafish View Post
    [CHORE -> effort]

    lol...
    /10char
    Correct my understanding if I'm mistaken, but, if a given "effort" feels in almost no way satisfying but merely necessary or otherwise punitive, isn't the term "chore" equally applicable?

    Quote Originally Posted by Lambdafish View Post
    So you are saying that we should complicate the system massively for... no benefit to the balance of the game as a whole? You also don't like the restriction, but all classes have restriction, that is what gives them relevance in a team based game.
    Technically speaking, the balance of the game shifted already with the addition of traditional materia slots to non-crafted gear. For the balance itself not to have been changed or additionally complicated with this patch, the materia slots added would have needed to be of a different type that requires no crafter, a minuscule design addition, but one that allows the faint stat customization SE apparently wanted to add without adjusting that balance. If you are of the opinion that crafters need more required presence throughout the game (the ability to jump straight into i220 gear, generate large amounts of money, self-over-repair, craft glamor gear and housing items, and bind materia to crafted gear somehow far too lacking) then perhaps this shift in balance was for the better to you, but it was nonetheless a shift. The requests not to require a crafter for non-crafted gear melds merely maintain the balance that has existed until this patch (while requests to allow binding of materia by oneself--without a crafter--to all but advanced melds would inadvertently shift the balance in the opposite direction).

    Quote Originally Posted by Lambdafish View Post
    Couldn't you say the same about leveling any class in the game in order to do end game content? (btw scroll back to page 29 to see the context of the quote). Also, I may have misquoted in that it was directed at the overall tone of the post, rather than specific words
    Fair enough. I do at least feel like the jobs come out feeling different enough from each other though, rather than the 'gotta catch'em all' of cross-class 15/50 crafter skills. Perhaps that's why I gave up on leveling all crafts on this char, in hopes that one day the system might actually be intrinsically interesting or enjoyable, but nearly had full 50s combat classes on both at that same time. Somehow the first seemed a chore to me, the second a mostly enjoyable effort. I can see why it'd be flipped for others though.
    (7)
    Last edited by Shurrikhan; 03-05-2016 at 11:11 PM.