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  1. #51
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by JackFross View Post
    Not completely accurate. With Grit and Darkside on, you operate at 92% of your default damage with neither active. Turning grit off buffs your damage to 115%. That's a straight up 25% damage increase swapping from Grit -> no Grit. It's a 20% loss to swap back to Grit.

    Similarly for Paladin, going from 85% -> 100% is a gain of ~17.6%, not including the additional Sword Oath auto buff. Going back is a 15% decrease.

    Percentages are multiplicative, not additive. You should really not think of 80% damage -> 100% damage being a 20% boost in damage, because it just honestly is not.
    With all Paladin buffs on + math paladins are 93.5% damage where Dark Knights are 92% damage.

    I think Grit should be changed to 15% from 20% like Shield Oath.
    (0)

  2. #52
    Player
    GrandmastrGrant's Avatar
    Join Date
    Dec 2015
    Location
    Gridania
    Posts
    10
    Character
    Grandmaster Grant
    World
    Malboro
    Main Class
    Warrior Lv 60
    If VIT was scaled to .5 instead of being tied with STR at .45, it would solve this and make tanks very happy campers.
    (0)

  3. #53
    Player
    Aedair_The_Righteous's Avatar
    Join Date
    Aug 2015
    Posts
    14
    Character
    Aedair Ori'anami
    World
    Exodus
    Main Class
    Red Mage Lv 64
    I haven't seen any serious tanks on my server taking any STR acc. They are running full VIT. Maybe pentamelding their crafted VIT 220s, but that's the extent of what I'm seeing. VIT is simply too important.
    (0)

  4. #54
    Player
    Marianno's Avatar
    Join Date
    Aug 2013
    Posts
    268
    Character
    Synth Istituto
    World
    Siren
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by JustalGalkus View Post
    Lets face it. Any tank worth his salt isn't going to be using slaying for any reason. the VIT has too many pluses to be casually discarded in lieu of some minor DPS increase which to be honest is complete shit now regardless of what you do.
    Well said :-)
    (0)

  5. #55
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    With all Paladin buffs on + math paladins are 93.5% damage where Dark Knights are 92% damage.

    I think Grit should be changed to 15% from 20% like Shield Oath.
    You can't compare the percentages and say which one is stronger. You also need to look at rotational potency. Then you can multiply your pps by your percentage fluctuation and see which one is actually dealing more potency per second (on average). Even then, it'll only give a rough estimate, especially in the case of Dark Knight.

    Assuming 0 sks for both (2.5 gcd) since that's optimal for both tanks:

    Dark Knight
    Rotation - 106.462 pps
    ogcds - 37.166 pps

    Total: 143.628 pps
    Damage penalty: 80%*115% = 92%

    Final: 132.138

    Paladin
    Rotation: 107.556
    ogcds: 30

    Total: 137.556
    Damage penalty: 85%*110% = 93.5%

    Final: 128.614

    DRK's is skewed down. It shows the minimum amount of Low Blows you'll get. Reprisal is skewed up, since I counted it as being hit everytime it's off cooldown, which doesn't happen. Overall, the DRK one is an underestimation.

    PLD's is skewed up. It shows the maximum amount of pps you can possibly be doing. Spirits Within varies with Health (so you'll either have a variable cooldown on it, ranging longer than 30s at times, or you'll do less-than-maximum damage with it (more likely) quite frequently). That coupled with Shield Swipe not always being used on cooldown.

    For better comparison:

    DRK: 132.138
    PLD: 128.614
    PLD: 121.049 (pre-3.2)

    They brought PLD closer to DRK, but it absolutely did not eclipse.

    Granted, good usage of Fight or Flight can essentially make the two classes equal in terms of tank stance taking damage dps, but if we were to change Grit to 15% instead of 20%, DRK's pps according to these calculations would jump upwards to 140.397, which puts the disparity in dps between DRK and PLD back to where it was before the PLD buff. And anyone who argues that DPS between the tanks was fine before 3.2 is just wrong. Sorry.
    (4)
    Last edited by JackFross; 03-04-2016 at 05:37 PM.

  6. #56
    Player
    Bikkusu's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Jonra Greyhawk
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by JustalGalkus View Post
    Lets face it. Any tank worth his salt isn't going to be using slaying for any reason. the VIT has too many pluses to be casually discarded in lieu of some minor DPS increase which to be honest is complete shit now regardless of what you do.
    I see a lot of people giving props to this quote but the problem being is that a lot of these fending pieces don't have any Crit on them (5 total, 3 of them in the choker slot); that's always going to be a loss.

    I've did an experiments to see just how lazy I could be with it recently. I used the following abilities:
    - Flash
    - Circle of Scorn
    - Fast Blade
    - Riot Blade
    - Shield Lob

    I did not lose enmity in any of the fights.

    If you want a tank that just stands there and does nothing to contribute to damage, the abilities are already in place for this and there was no need to adjust anything in regards to damage. These changes did not buff paladins, they nerfed warrior and dark knight.
    (0)

  7. #57
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Bikkusu View Post
    I see a lot of people giving props to this quote but the problem being is that a lot of these fending pieces don't have any Crit on them (5 total, 3 of them in the choker slot); that's always going to be a loss.
    I don't know if you quoted the wrong post or not but:

    minor DPS increase
    (0)

  8. #58
    Player
    Bikkusu's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Jonra Greyhawk
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Huge Equilibrium HP recovery increase.
    (0)

  9. #59
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    You've lost me. Minor increases in Crit are going to result in huge Equilibrium HP recovery increases? How exactly?
    (0)

  10. #60
    Player
    Bikkusu's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Jonra Greyhawk
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Equilibrium can be a critical hit on HP recovery, it has saved me several times doing this in Alexander when the healer, "lagged out" or so they continue to claim.

    With the new gear it isn't a minor increase in crit. The build goes from 775 Crit to 854 Crit for Warriors and up to 897 Crit for Dark Knights, without melds. More crit = more heal backs. This counts for paladin's Clemency too.
    (0)

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