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  1. #11
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    The dungeons are easy, HOWEVER.....

    Idk what they did but the bosses are huge HP sponges. Either that or I keep getting matched with DPS that have downs or something
    (1)

  2. #12
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    They made the enemies hit for nothing despite the increase of Item Level this update. If you think they're face-roll now, boy are they going to be further of a joke when we're all i230+.

    Easiest two dungeons I've ever had to heal in the expert roulette. I'm not sure what they were thinking with the difficulty balancing.

    Quote Originally Posted by Dyvid View Post
    I wouldn't worry about it too much. Soon people will speed run it to add artificial challenge and then we'll get people who don't understand how to speed run the dungeons, wiping the party in the process...
    There's hardly anything to speed-run. Both dungeons are filled with stop-gaps where enemies flat out won't spawn until the previous (single) pull is cleared. And even with the one modest pull you can make in both of the dungeons, the stress on the tank/healer isn't close to what was needed in the 3.0/3.1 experts.

    Quote Originally Posted by Ashelia_Ferron View Post
    Idk what they did but the bosses are huge HP sponges. Either that or I keep getting matched with DPS that have downs or something
    It's the latter. You can already do the current dungeons in 15 minutes with a competent group.
    (0)

  3. #13
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ultear_Milkovich View Post
    need to clear them every evening.
    Not really. 3 days of Expert + Lvl 60 roulette and one run through Void Arc and youre done.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  4. #14
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    These two dungeons seemed particularly easy compared to the expert dungeons we've had since before Heavensward. Usually the content is much more difficult to DPS in as a healer (for example) in the first weeks when everyone is lower geared. However, I was DPSing in these dungeons more easily in these 2 dungeons than I was in the last 2 at the end of the patch.
    (1)

  5. #15
    Player
    ElroyDrundan's Avatar
    Join Date
    Feb 2016
    Posts
    39
    Character
    Tyval Tinytush
    World
    Excalibur
    Main Class
    Carpenter Lv 80
    The 3.2 dungeons are easier for 2 main reasons (from what I see).

    1) Gear, dungeon requirement i180 gear of folks doing the dungeon i210(At least for my DF groups), compare that to 3.1 release.
    2) No more big pulls. There seem to only be a couple places to get more than one group so much less dmg going out with only a group at time.

    oh and a 3rd. Maybe i've been lucky, but it seems the first week, tanks I ran with were actually using cooldowns etc. as folks were getting a feel for things.

    I've been able to dps as a healer much more easily as well.
    (1)

  6. #16
    Player
    Clouse_Cleyra's Avatar
    Join Date
    Sep 2013
    Posts
    228
    Character
    Clouse Cleyras
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    As others have said, dungeons are basically the source of tomestones and people are going to grind for it. Making the dungeons harder for its own sake is going to cause an upset among the playerbase since people don't want harder things for daily grinds and they can just go to Savage raids and EX trials for a dose of challenges.
    Well then they should make harder content give a lot more tombstones. I cant believe something easy and long gives u 75 lores but something very hard gives u 10...
    At least we should get extreme roulette that gives like 100 lores at least...

    Harder should always give better rewards
    And u are gonna tell me do savage, ofc i do but also i have to cap and lose 30 minutes a day doing something that feels like being at work...
    (2)

  7. #17
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    These dungeons are very easy and any mistakes are easily recoverable. I've healed and tanked both dungeons, I think I dps'd one of them, and they're easy on all the roles I play.
    (0)

  8. #18
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Clouse_Cleyra View Post
    Well then they should make harder content give a lot more tombstones. I cant believe something easy and long gives u 75 lores but something very hard gives u 10...
    At least we should get extreme roulette that gives like 100 lores at least...

    Harder should always give better rewards
    And u are gonna tell me do savage, ofc i do but also i have to cap and lose 30 minutes a day doing something that feels like being at work...
    Which runs into another problem; time efficiency. If something is too difficult, people are going to go to something easier. It's simply faster and easier to grind tomestones in dungeons than to beat your head on a wall for the same reward in a larger volume. Harder trials and raids already give better gear compared to the mainstream versions.
    (1)

  9. #19
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MilesSaintboroguh View Post
    Which runs into another problem; time efficiency. If something is too difficult, people are going to go to something easier. It's simply faster and easier to grind tomestones in dungeons than to beat your head on a wall for the same reward in a larger volume. Harder trials and raids already give better gear compared to the mainstream versions.
    You do get a better reward for harder content. Gear. The best gear available is usually only available from the harder content.
    (0)

  10. #20
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    I wouldn't mind seeing a roulette with increased difficulty + minimum IL, Just to spice some of these dungeons up.


    Just my two cents.
    (0)

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