Page 22 of 34 FirstFirst ... 12 20 21 22 23 24 32 ... LastLast
Results 211 to 220 of 331
  1. #211
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Conradus View Post
    No, you're pushing hard to remove a minor inconvenience. We're pushing hard to preserve crafting as a meaningful pursuit.
    The person I quoted acknowledged it was a minor inconvenience. If that is the case people in her court are pushing to preserve a minor inconvenience.

    You very well may be in a different camp.

    I disagree this makes crafting a meaningful pursuit. There is nothing meaningful about it. It's a pointless restriction that isn't fun and adds an inconvenience on the majority of players. There is no reason for this. I'm not entirely sure why you feel my suggestion of having a creature create a meld kit takes away from the keeping crafters as a meaningful pursuit. Perhaps you care to elaborate?
    (2)

  2. #212
    Player
    Melondra's Avatar
    Join Date
    Mar 2012
    Location
    Aht -Uran
    Posts
    261
    Character
    Melondra Lorena
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    BTW anyone know why this patch is called "Gears of Change" It actually quite brilliant when you think about it. One part of it is the main Scenario, here is the other reason. They want to put in place a system where player would have to interact and socialize with one another as a community to finish a common goal. The Mentor System, and the new Gear sets. Both have one thing in common. They require you to interact and communicate with your fellow players to get your objective done. The dark matter need to meld your gear,once again requires that u enter Sycus towers,the labrith of the Ancients ,The World Of Darkness. These are all light raids wich require teamwork from your fellow players to get the job done. Its actually quite brilliant in how this patch was set up and the name of the patch describes it perfectly.
    (3)

  3. #213
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Zephyranthes View Post
    You just want to make your life simpler and get the benefits of those who leveled crafting classes without the need to do so.



    Heaven forbid that you actually need some sort of interaction with another player in a MMO.

    Compelled to pay for basic melds and baiting using extravagant tips? You're exaggerating since if you have the patience to wait around 5 minutes, there's always a kind-hearted crafter around.
    Creating a reliance structure is not a very good way to create a social experience. It adds a scale of power.
    (2)

  4. #214
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kaurie View Post
    Creating a reliance structure is not a very good way to create a social experience. It adds a scale of power.
    You're not reliant though, you can level a crafter just like everyone else.
    (2)

  5. #215
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by FoxyAreku View Post
    You're not reliant though, you can level a crafter just like everyone else.
    Heh, whatever. This argument is going no where. I feel like both sides are arguing just to be right and not too actually benefit the future of this game.
    (1)

  6. #216
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by RiceisNice View Post
    Honestly, what constitutes as "unnecessary?". What about time sink because of weekly lock out, the acquisition of said materia? Finding other players to group with?
    That is debatable isn't it? What's needless to me, might be completely necessary to you.

    Let me pose another question. In the grind for relic, why did SE allow players to meld materia to a mystical scroll without restriction? Was that necessary/unnecessary? How is what we are talking about any different?

    Quote Originally Posted by RiceisNice View Post
    It takes away from the very little Player:Player aspect that crafters already have, as well as one of the ongoing purpose for a crafter. I would sympathize a bit more if melds were something that are constantly present like say, glamour, but instead they're done in one sitting (especially on non-crafted gear since they're all 100% slots and you can't overmeld them). Even with the suggestions of crafting a catalyst to be tradable, it becomes another revenue that takes away from player interaction, since they can instead just go to the board for their needs, and the overall demand would also be significantly lower than that of a glamour because of what I said earlier.
    I can get behind the social interaction. We have little enough in this game as it is. However, I don't really see melding having any true impact on player to player interactions. You could replace the request to meld functionality with an NPC and no one would care enough to tell the difference.
    (3)

  7. #217
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kaurie View Post
    Heh, whatever. This argument is going no where. I feel like both sides are arguing just to be right and not too actually benefit the future of this game.
    To benefit the future of the game, they would need to add raid-equivalent gear through crafting, but that will never happen because, in their own words, they don't want people buying their way to victory.

    In the meantime, we have little things like melds and cheap repairs to enjoy. Don't try robbing us of one of the few benefits that crafting still affords.
    (2)

  8. #218
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lemuria View Post
    In the meantime, we have little things like melds and cheap repairs to enjoy. Don't try robbing us of one of the few benefits that crafting still affords.
    Crafting is broke when we rely on melds and cheap repairs to give it meaning. SE's argument of not wanting people to 'buy' their way to victory is flawed. That already happens when players are selling clears in party finder.

    I personally think SE views crafts as Glamour shops, looking at you blacksmiths! You have my moogle weapon ready yet? Which makes me feel sad.
    (0)

  9. #219
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lemuria View Post
    To benefit the future of the game, they would need to add raid-equivalent gear through crafting, but that will never happen because, in their own words, they don't want people buying their way to victory.

    In the meantime, we have little things like melds and cheap repairs to enjoy. Don't try robbing us of one of the few benefits that crafting still affords.

    And unique glamour items, and drastically cheaper than going-price glamour prisms, and unique furniture, and your own ability to make raid food and potions, and commission for crafting high level gear, and your own unique looking gear through scrips, and a drastically increased ability to profit through the market board.

    Crafting is poorly designed in that it requires a lot of investment and capital, but there's certainly no lack of benefits to it. And to suggest that the incredibly minor benefit of inconveniencing others is "one of the few" is simply hyperbole.
    (4)

  10. #220
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    While we are at it, why be inconvenienced by having to kill bosses in this game for loot or having to level jobs when we could just buy fully geared and leveled characters on mogstation? For a additional mogstation charge, SE could hire a child to play the game for you and they could send you emails on how fun it is too!

    But yea, seriously, how is needing someone with a crafting job to meld material so terrible. If you are in a static group or fc of some sort, odds are that one of the eight people have it leveled... If not, I'm sure you could find one reliable person a week to help you meld a materia for free. I do it for any of my friends that ask if I'm not in a instance. Sometimes I might ask them to actually come to a aetheryte where I am near to... cause well, I don't think I should have to port everywhere... but if there is a good reason they can't come to me, I DO infact go to them as well to meld for them. Because well, that's what a friend does. This game is getting so anti-social, people don't wanna even make friends anymore it seems?
    (2)

Page 22 of 34 FirstFirst ... 12 20 21 22 23 24 32 ... LastLast