Everything is in the title.
How SE plan to deal with ragequitters?
Where there is PVP, there are ragequitters (==> J** L*** on Europe server)
Any sanction prepared yet?
Everything is in the title.
How SE plan to deal with ragequitters?
Where there is PVP, there are ragequitters (==> J** L*** on Europe server)
Any sanction prepared yet?
and how about promotion battle? they will just make 1 teammate to exit then the can exit and only one take the 30min penalty.
that is unfair for ppl fighting in front of them.
Need a suspension of 24h or a cancelation of the whole group promotion
I'd have to imagine if an entire team leaves a match the other team would automatically win... though don't quote me on that.
^This. Read the Patch Notes. SE said, and I'm quoting here:
Basically, If you rage quit a promotion qualifier match you are forfeiting, and it will count as a loss. The loss will stand against your qualifying matches. Given that you need to win 3 out of 5 to advance to the next rank, rage-quitters will be actively harming their chances of getting a promotion by quitting the match. They could, also, potentially go down ranks instead of up if they do this too often.*Players who experience a loss of connection, log out, or quit during the middle of a match or promotion qualifier will lose by default. However, should a player reconnect before results are tallied, their rating will increase or decreased based on the results of the match.
*In the event of a server crash, ongoing matches will be voided, and will have no effect on player rankings and wolf marks.
Can you ask a question without bringing your personal issues with other players?
just chaos data center things
I think we have bigger problems if its the healer that decides to rage quit in a 4v4. There is literally no recovery at that point outside of the opposing teams healer leaving and/or someone in your party switches and I assume that can only be done outside of battle meaning you have to die and respawn at your landing. That would still leave you with 1 person short and many serious pvpers know how that can make or break a team. There needs to be a fail safe for parties that lose with less than the required party composition and likewise a reward for winning with less than the required party members.
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