The way you put it here you make it sound as if the only "reason" to leave melding solely in the hands of crafters is because the crafters want to have their egos stroked. I doubt that's the case as several crafters are on record saying that this is a really inconsequential matter. We need more than this for a reason to not implement a system that allows us socket our own materia. The "It'll hurt the crafters' feelings" argument just doesn't cut it for me.
The problem is the crafters are already mostly left in the dust. I haven't bothered with melding etc, and I don't buy crafter gear, so already gatherers/crafters are getting almost nothing from me (they're getting more now I'm levelling crafters). In keeping melding available only to crafters, it helps to create a synergy between crafter and combatant, instead of keeping the 2 mostly separate. I'm all for more ways of encouraging crafters and gatherers to do more for combat players, since after all, we're all players. Combatants also provide mats for crafters. It helps keep things all working together in synergy if you ask me.
White Mage ~ Scholar ~ PaladinBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
While I agree that there hasn't really been a compelling argument to not implement your suggested change, I also believe there hasn't been a compelling argument on your side of the fence either. The only argument I've seen on the two threads I've browsed has been "it's inconvenient / not fun" and "lore from VII, etc." and the lore reason is a bad reason because lore can be twisted to suit the rhetoric from either side without being a proper answer.The way you put it here you make it sound as if the only "reason" to leave melding solely in the hands of crafters is because the crafters want to have their egos stroked. I doubt that's the case as several crafters are on record saying that this is a really inconsequential matter. We need more than this for a reason to not implement a system that allows us socket our own materia. The "It'll hurt the crafters' feelings" argument just doesn't cut it for me.
So, its your suggestion, give me a better reason to change an already existing, functional, minimal impact system into something that reduces interaction with the player base just for the sake of convenience because that just doesn't cut it for me either.
I dislike responses like these. Something about it just feels.... snobbish, and it is not a very fair statement.
The simple fact is, not everyone is into crafting. Its has a high potential for gain. However, in order to see any of that gain. You've gotta be 'all in'. You can't half-ass crafting and expect to be a gillionaire. That means leveling all your crafting jobs to get all those valuable cross-class skills at minimum. Nevermind the gil investment needed for BIS if you ever want to reliably HQ any of those master-tier recipes.
Yes, you can eventually make a lot of gil, but the road to get to that comfortable position is much, much grindier than getting any Disciple or WAR or Magic jobs to 60. A least in my opinion.
I don't see anything wrong with allowing everyone to meld materia. Add some additional caveats to soothe people bruised egos if you want. Allowing everyone to meld materia is not going to kill crafting. SE did a good job of that already with scrips.
No it's not snobbish. Those people earned the ability and right to meld. You didn't. It's really pretty simple. You want to meld, level a crafter. If not get a crafter to meld for you and stop expecting to get something for nothing.
But we're talking about melding though, not crafting for a living. Quite frankly unless you've put both zero effort into making money (incidential or otherwise) and put effort into spending it, you can get your crafters to 60 via storebought items and leves. Less so if you have gathering as well. That's what it means to be a self-sustainable player, and melding is no exception to it.I dislike responses like these. Something about it just feels.... snobbish, and it is not a very fair statement.
The simple fact is, not everyone is into crafting. Its has a high potential for gain. However, in order to see any of that gain. You've gotta be 'all in'. You can't half-ass crafting and expect to be a gillionaire. That means leveling all your crafting jobs to get all those valuable cross-class skills at minimum. Nevermind the gil investment needed for BIS if you ever want to reliably HQ any of those master-tier recipes.
Last edited by RiceisNice; 03-04-2016 at 12:15 AM.
____________________
Not sure that it needs to be alexandrite specifically, but I like this idea. There could be a "refined carbonized matter" recipe. Takes a carbonized matter and, let's say a dark matter cluster, makes an item that works the same as carbonized matter of the same grade but anyone can use it to meld. Then any pure DOW/DOM player can just buy those (they're buying carbonized matter already) and the market can decide how much it's worth to not have to be/find a crafter. Meld requests would work the same way as they do now, as an alternative that's easier to do on a one-off basis.
Admittedly, this would probably result in class-specific items like the glamour prisms in order to retain some semblance of the "you have to be that class" aspect, but eh.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.