Page 20 of 34 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast
Results 191 to 200 of 331
  1. #191
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Eul View Post
    IMO to make it fair let all classes meld ONLY the open slot materia while only crafter can overmeld materia.
    I can get behind this 1000000000%. Why haven't they implement this yet...
    (1)

  2. #192
    Player
    RhaegarFFXIFenrir's Avatar
    Join Date
    Apr 2014
    Posts
    254
    Character
    Asagiri Shirogane
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Belhi View Post
    they want to feel adequately rewarded for their efforts.
    The way you put it here you make it sound as if the only "reason" to leave melding solely in the hands of crafters is because the crafters want to have their egos stroked. I doubt that's the case as several crafters are on record saying that this is a really inconsequential matter. We need more than this for a reason to not implement a system that allows us socket our own materia. The "It'll hurt the crafters' feelings" argument just doesn't cut it for me.
    (4)

  3. #193
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    snip
    The problem is the crafters are already mostly left in the dust. I haven't bothered with melding etc, and I don't buy crafter gear, so already gatherers/crafters are getting almost nothing from me (they're getting more now I'm levelling crafters). In keeping melding available only to crafters, it helps to create a synergy between crafter and combatant, instead of keeping the 2 mostly separate. I'm all for more ways of encouraging crafters and gatherers to do more for combat players, since after all, we're all players. Combatants also provide mats for crafters. It helps keep things all working together in synergy if you ask me.
    (6)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  4. #194
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by RhaegarFFXIFenrir View Post
    The way you put it here you make it sound as if the only "reason" to leave melding solely in the hands of crafters is because the crafters want to have their egos stroked. I doubt that's the case as several crafters are on record saying that this is a really inconsequential matter. We need more than this for a reason to not implement a system that allows us socket our own materia. The "It'll hurt the crafters' feelings" argument just doesn't cut it for me.
    While I agree that there hasn't really been a compelling argument to not implement your suggested change, I also believe there hasn't been a compelling argument on your side of the fence either. The only argument I've seen on the two threads I've browsed has been "it's inconvenient / not fun" and "lore from VII, etc." and the lore reason is a bad reason because lore can be twisted to suit the rhetoric from either side without being a proper answer.

    So, its your suggestion, give me a better reason to change an already existing, functional, minimal impact system into something that reduces interaction with the player base just for the sake of convenience because that just doesn't cut it for me either.
    (5)

  5. #195
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Derio View Post
    Honestly how hard is it to request a meld from one of your FC members.

    Why dont we just make crafting utterly useless while we are at it.
    It isn't already utterly useless? Besides, what are you doing out here anyways, go back to the workshop and make me my glamours!
    (0)

  6. #196
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kaurie View Post
    Conversely, "you people" are really pushing hard to keep a minor inconvenience.
    No, you're pushing hard to remove a minor inconvenience. We're pushing hard to preserve crafting as a meaningful pursuit.
    (13)

  7. #197
    Player
    Lan_Mantear's Avatar
    Join Date
    Jun 2015
    Posts
    329
    Character
    Lan Mantear
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by AsteriaStarfall View Post
    Psst....level your crafters Problem solved.
    I dislike responses like these. Something about it just feels.... snobbish, and it is not a very fair statement.

    The simple fact is, not everyone is into crafting. Its has a high potential for gain. However, in order to see any of that gain. You've gotta be 'all in'. You can't half-ass crafting and expect to be a gillionaire. That means leveling all your crafting jobs to get all those valuable cross-class skills at minimum. Nevermind the gil investment needed for BIS if you ever want to reliably HQ any of those master-tier recipes.

    Yes, you can eventually make a lot of gil, but the road to get to that comfortable position is much, much grindier than getting any Disciple or WAR or Magic jobs to 60. A least in my opinion.

    I don't see anything wrong with allowing everyone to meld materia. Add some additional caveats to soothe people bruised egos if you want. Allowing everyone to meld materia is not going to kill crafting. SE did a good job of that already with scrips.
    (3)

  8. #198
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Lan_Mantear View Post
    I dislike responses like these. Something about it just feels.... snobbish, and it is not a very fair statement.
    No it's not snobbish. Those people earned the ability and right to meld. You didn't. It's really pretty simple. You want to meld, level a crafter. If not get a crafter to meld for you and stop expecting to get something for nothing.
    (8)

  9. #199
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lan_Mantear View Post
    I dislike responses like these. Something about it just feels.... snobbish, and it is not a very fair statement.

    The simple fact is, not everyone is into crafting. Its has a high potential for gain. However, in order to see any of that gain. You've gotta be 'all in'. You can't half-ass crafting and expect to be a gillionaire. That means leveling all your crafting jobs to get all those valuable cross-class skills at minimum. Nevermind the gil investment needed for BIS if you ever want to reliably HQ any of those master-tier recipes.
    But we're talking about melding though, not crafting for a living. Quite frankly unless you've put both zero effort into making money (incidential or otherwise) and put effort into spending it, you can get your crafters to 60 via storebought items and leves. Less so if you have gathering as well. That's what it means to be a self-sustainable player, and melding is no exception to it.
    (3)
    Last edited by RiceisNice; 03-04-2016 at 12:15 AM.
    ____________________

  10. #200
    Player
    PirateCat's Avatar
    Join Date
    Jul 2015
    Posts
    235
    Character
    Leopold Sidney
    World
    Coeurl
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Dante_V View Post
    Simple solution to this is make self melding available with alexandrite
    ...
    Crafters can craft and sell the alexandrite. Best of both worlds much like glamour prisms. If you are acrafter you can make them, if you are not you buy them from a crafter.
    Not sure that it needs to be alexandrite specifically, but I like this idea. There could be a "refined carbonized matter" recipe. Takes a carbonized matter and, let's say a dark matter cluster, makes an item that works the same as carbonized matter of the same grade but anyone can use it to meld. Then any pure DOW/DOM player can just buy those (they're buying carbonized matter already) and the market can decide how much it's worth to not have to be/find a crafter. Meld requests would work the same way as they do now, as an alternative that's easier to do on a one-off basis.

    Admittedly, this would probably result in class-specific items like the glamour prisms in order to retain some semblance of the "you have to be that class" aspect, but eh.
    (0)

Page 20 of 34 FirstFirst ... 10 18 19 20 21 22 30 ... LastLast