This game allows for fewer items to be bought and sold than other MMO's I have played. So many items are untradeable.
I don't see how this is a problem in any way. The game is already streamlined as it is. Even if you're not in an FC with crafters getting a meld or two takes literally only the effort of typing "wtb x meld, tipping x gil" in shout, done. It's a minor inconvenience. It took 5 minutes to get my lore chest melded this morning, five minutes.
Just because something is easy and quick does not mean it's OK/good.I don't see how this is a problem in any way. The game is already streamlined as it is. Even if you're not in an FC with crafters getting a meld or two takes literally only the effort of typing "wtb x meld, tipping x gil" in shout, done. It's a minor inconvenience. It took 5 minutes to get my lore chest melded this morning, five minutes.
Imagine when you logged in, before you could play your character, you needed to solve a simple math problem. It would be easy, it'd only take a few seconds, but it would be absolutely pointless and pretty dumb.
I have had 0 issues getting my gear melded within minutes of wanting to get it melded. That doesn't mean that I think the process is currently a fun way of doing things.

It's a decent idea, but I think if you don't craft you can't be suggesting it. It's fairly easy to level crafters and if you don't want to then this is a decent way to get crafters going. It's a small tip people require. And if you don't want to pay then that's on you, OR find a friend to do it free. Most people just charge 1-10k tips, it's nothing
Definitely not leveling a crafter. I got my ALC to 26 and that was enough for me :\ Most people don't require tips, at least not that I have come across.It's a decent idea, but I think if you don't craft you can't be suggesting it. It's fairly easy to level crafters and if you don't want to then this is a decent way to get crafters going. It's a small tip people require. And if you don't want to pay then that's on you, OR find a friend to do it free. Most people just charge 1-10k tips, it's nothing
How is not easy and quick not good? Why does everything need to be "fun"? Like i said it's a minor "inconvenience" but not a problem since there's crafters quite literally everywhere. You said it yourself, you had 0 issues so why is this even a discussion? Having everything made even more accessible is not always a good thing.Just because something is easy and quick does not mean it's OK/good.
Imagine when you logged in, before you could play your character, you needed to solve a simple math problem. It would be easy, it'd only take a few seconds, but it would be absolutely pointless and pretty dumb.
I have had 0 issues getting my gear melded within minutes of wanting to get it melded. That doesn't mean that I think the process is currently a fun way of doing things.
This is a discussion because it causes an inconvenience on the player for no purpose. Inconveniences can be OK for certain purposes such as slowing progression, creating story setting, establishing a narrative, creating a challenge etc -> However, this does nothing. It's a minor inconvenience with 0 purpose.How is not easy and quick not good? Why does everything need to be "fun"? Like i said it's a minor "inconvenience" but not a problem since there's crafters quite literally everywhere. You said it yourself, you had 0 issues so why is this even a discussion? Having everything made even more accessible is not always a good thing.
As for why does everything need to be fun? Because this is a game that we play to have fun. Even Yoshi said it himself:
That said, I don't take everything Yoshi says as Gospel, but this is one thing that I agree with.
Last edited by Kaurie; 03-03-2016 at 01:40 AM.
You mean like entering your randomized authenticator code. Plus the fact that you're admitting there's 0 issues but still want to change it is implying you're arguing for the sake of arguing. We don't need crafters to be even more devalued than they already are honestly.Just because something is easy and quick does not mean it's OK/good.
Imagine when you logged in, before you could play your character, you needed to solve a simple math problem. It would be easy, it'd only take a few seconds, but it would be absolutely pointless and pretty dumb.
I have had 0 issues getting my gear melded within minutes of wanting to get it melded. That doesn't mean that I think the process is currently a fun way of doing things.
I have suggested numerous times a solution that doesn't devalue crafters. I am advocating that the dev team strive for fun over inconvenience for the sake of inconvenience. I am definitely not arguing for the sake of arguing, I am arguing because I think it is poor design and an unnecessary frustration.You mean like entering your randomized authenticator code. Plus the fact that you're admitting there's 0 issues but still want to change it is implying you're arguing for the sake of arguing. We don't need crafters to be even more devalued than they already are honestly.
Entering an authenticator code is an inconvenience with a purpose - added security. If they had that, but with 0 purpose, that would be what I am talking about.
My suggested solution, which adds to the value of crafters, adds to in-game economy and adds to convenience, is to have crafters create a meld-kit that can be sold and purchased on the market board similar to a glamour prism. Then if I can't find a crafter, or don't care to go shouting around, I can just pick one of these up off the MB and be on my way. Crafters get something new and desired to make.

Saw this a couple min ago...
update:
Talked to the guy in question. Here's the conversation:
Now I don't want to say that ALL crafters charge 100k per meld. That most certainly isn't the case. Still, 100k seems quite a bit excessive. Some people do feel the need to pay so much for melds because a number like that is sure to not be ignored. This shouldn't have to happen at all.
Last edited by RhaegarFFXIFenrir; 03-03-2016 at 06:05 AM. Reason: Updated information
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