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  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Warlyx View Post
    u cant meld MND.
    This really shouldn't come as a surprise to anyone who has had dealings with materia in the past. For every major piece of gear, the primary stat materia (strength, vitality, mind etc) is at its maximum value by default. In fact, the only exception to this is some NQ gear, where you can meld main stat materia only up to the value of the HQ gear.

    Combine this with the fact that main-stat materia can no longer be used in forbidden melds and it's basically worthless these days.
    (0)

  2. #2
    Player
    Tchaktuli's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    64
    Character
    Saphiri Rahn
    World
    Famfrit
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Warlyx View Post
    there are caps yeah ...hailstorm chest

    30 cap for det
    and 106 for crit , acc and spell speed

    u cant meld MND.
    Quote Originally Posted by Lemuria View Post
    This really shouldn't come as a surprise to anyone who has had dealings with materia in the past. For every major piece of gear, the primary stat materia (strength, vitality, mind etc) is at its maximum value by default. In fact, the only exception to this is some NQ gear, where you can meld main stat materia only up to the value of the HQ gear.

    Combine this with the fact that main-stat materia can no longer be used in forbidden melds and it's basically worthless these days.
    Thank you both for the info. ^_^ It keeps me from making a mistake in what I am saving up for to add to the gear. It also makes me wonder if it is even worth it to add the materia to it though as it takes quite a bit of any secondary stat to really have much an effect compared to the main stat. I mean it would take adding the same secondary stat to each piece to really have a noticeable difference right?
    (0)
    Last edited by Tchaktuli; 03-03-2016 at 06:09 AM. Reason: Need a Post Limit Break!

  3. #3
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tchaktuli View Post
    Thank you both for the info. ^_^ It keeps me from making a mistake in what I am saving up for to add to the gear. It also makes me wonder if it is even worth it to add the materia to it though as it takes quite a bit of any secondary stat to really have much an effect compared to the main stat. I mean it would take adding the same secondary stat to each piece to really have a noticeable difference right?
    That really depends on how you look at it. The difference can't be so big that you're essentially required not only to meld all of your gear, but to specifically meld it for DPS. There are options. It takes approximately 43 crit to increase your critical hit rate (and damage) by about 1%. That's a bit more often than every 5 savage aim IV and close to every 3.5 savage aim V.

    To shave .01 seconds off your GCD you'd need ~26.5 skill/spell speed (about 3 tier IV materia or slightly more than 2 tier V). This can be useful for potentially fitting in another attack during a buff duration or requiring just a bit less time to cast before dodging, etc.

    You could, of course, use some materia slots as a safety net by adding VIT. Sure people will tell you that it's unnecessary and not at all optimal, but it's an option. Piety might also work out for some jobs and healers can certainly benefit from accuracy if they want to DPS. I'm not really sure about DET at this point, but I don't think it's nearly as potent as it used to be (pre-3.0).
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