Every other major MMO has gotten beast races to work in terms of armor. Armor is done with textures and anchor points, it's not a complete remodeling of every piece of gear.
Every other major MMO has gotten beast races to work in terms of armor. Armor is done with textures and anchor points, it's not a complete remodeling of every piece of gear.
Most MMOs have a bunch of gear textures that go over a fairly small number of simpler gear models. FFXIV has a larger number of more complex gear models.
Intricate armor is still fitted with anchor points. But let's pretend that the intricate models really do mean we can never, ever, ever have a beast race shaped like a beast. They could still go the Elder Scrolls Online route and have beast races with humanoid body shapes but non-human heads and tails.
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Truly non-human muzzled heads require the creation of different helmet models. Far more work than the minor model alterations done currently for Miqo'te, Elezen and Au'Ra.Intricate armor is still fitted with anchor points. But let's pretend that the intricate models really do mean we can never, ever, ever have a beast race shaped like a beast. They could still go the Elder Scrolls Online route and have beast races with humanoid body shapes but non-human heads and tails.
ESO gets around this by making all the helmets in game simple buckets.
There are enough helms that could work with a muzzle in FFXIV (hoods, head bands, crowns, certain types of masks, goggles and glasses etc). Full face plate might not work but that is true of any MMO with muzzled races. Honestly I would accept a muzzle even knowing that face plate would never not look goofy as hell.
Gotta cry foul here. SE has repeatedly given the reason for the disappearing Miqo'te curves as the difficulty in adjusting gear models. If it's easy to adjust and you can make a less humanoid race with wings, then Miqo'te curves get priority.
I don't really know anything about the reasoning for our women not having bums anymore.
If SE does NOT fit armor with anchors then they should consider doing so, it would make their life a lot less annoying. Although it might lead to further clipping issues especially while they figure it out.
I don't work for SE so I don't know how they do it, I just know how many other companies do it.
(But if fem'qote get their butts back then male Elezen need bums too. For uh. Fairness. Yeah.)
Maybe I am sheltered or ignorant but in my decade of playing WoW most people I know who favor beast races do so because they're something different. Furries are no doubt a thing but enjoying a beast race because it's cool and more visually interesting than human-like character X does not a furry make.The Furry Fandom.
Not everyone who plays a Pandaren, Tauren, or Worgen are part of that, of course... but that particular demographic does make up a good chunk of the population that plays them because they do find them to be visually appealing (and a good deal of them even find them to be sexy, whether or not you yourself can see the sex appeal).
People seem to cry "Furry!" whenever anyone mentions beast races anywhere. (And even if someone IS a Furry goodness who cares? Let them keep on keeping on they're not hurting anyone)
Last edited by Ayuhra; 03-03-2016 at 07:37 AM.
Oh, I'm not disagreeing with how you say others implement it, and I am certain more than a few people, including myself, have asked similar questions about gear modeling in the past in other topics. However SE chose to implement player character skeletons and skins along with gear models and meshes to maximize movement and minimize clipping, one thing that they are clear on, the reason for the disappearing curves is gear modeling. As such, I'm certain this would present them great difficulty when it comes to more beast-like player character races.I don't really know anything about the reasoning for our women not having bums anymore.
If SE does NOT fit armor with anchors then they should consider doing so, it would make their life a lot less annoying. Although it might lead to further clipping issues especially while they figure it out.
I don't work for SE so I don't know how they do it, I just know how many other companies do it.
Well I'll give them this much: The clipping issues certainly exist in this game but they're much less severe than World of "My everything clips through my shield" Warcraft which does use anchor points. If beast shapes are a problem then I can settle for a human body type, I just want to see beastly heads and tails. It might make some helmets not work on some races but I can live with that.SE chose to implement player character skeletons and skins along with gear models and meshes to maximize movement and minimize clipping, one thing that they are clear on, the reason for the disappearing curves is gear modeling. As such, I'm certain this would present them great difficulty when it comes to more beast-like player character races.
And I need to stress that I actually really like the current playable races! More variety in a MMO is just always nice.
Which is why I said...Maybe I am sheltered or ignorant but in my decade of playing WoW most people I know who favor beast races do so because they're something different. Furries are no doubt a thing but enjoying a beast race because it's cool and more visually interesting than human-like character X does not a furry make.
People seem to cry "Furry!" whenever anyone mentions beast races anywhere. (And even if someone IS a Furry goodness who cares? Let them keep on keeping on they're not hurting anyone)
Didn't mean to strike a nerve there, though.
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