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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    It is curious the note that instead of the Au Ra concept they went with a concept dubbed as the Dragon template ergo cute horns as ears dragon girl. Similarity is particularly apparent with the female gender. What a farce. Insult to injury when they claim that the race is of Voidsent and I guess Hyur origin.
    (2)

  2. #2
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    If they had unique legs but two arms and a head. It wouldn't be so much work. You can just have the wings stick out from the armor and take away instead of add.


    Harpy with wings around arms:
    What you do, is instead of remodeling all arm armor in the game. You simply add pieces to the wings for cloth that make it look like its cutting out from the armor. So it isn't hard to do and you can keep the armor model completely the same.

    The legs are what will need some work, but dresses and all that can stay the same.

    However, I would want them to go for the more beastly look with the arms and legs like Garuda, that would be EXTREMELY interesting.
    (0)
    Last edited by Nektulos-Tuor; 03-03-2016 at 02:48 AM.

  3. #3
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Every other major MMO has gotten beast races to work in terms of armor. Armor is done with textures and anchor points, it's not a complete remodeling of every piece of gear.
    (3)

  4. #4
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ayuhra View Post
    Every other major MMO has gotten beast races to work in terms of armor. Armor is done with textures and anchor points, it's not a complete remodeling of every piece of gear.
    Most MMOs have a bunch of gear textures that go over a fairly small number of simpler gear models. FFXIV has a larger number of more complex gear models.
    (0)

  5. #5
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Most MMOs have a bunch of gear textures that go over a fairly small number of simpler gear models. FFXIV has a larger number of more complex gear models.
    Intricate armor is still fitted with anchor points. But let's pretend that the intricate models really do mean we can never, ever, ever have a beast race shaped like a beast. They could still go the Elder Scrolls Online route and have beast races with humanoid body shapes but non-human heads and tails.


    (0)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ayuhra View Post
    Intricate armor is still fitted with anchor points. But let's pretend that the intricate models really do mean we can never, ever, ever have a beast race shaped like a beast. They could still go the Elder Scrolls Online route and have beast races with humanoid body shapes but non-human heads and tails.
    Truly non-human muzzled heads require the creation of different helmet models. Far more work than the minor model alterations done currently for Miqo'te, Elezen and Au'Ra.

    ESO gets around this by making all the helmets in game simple buckets.
    (2)

  7. #7
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Truly non-human muzzled heads require the creation of different helmet models. Far more work than the minor model alterations done currently for Miqo'te, Elezen and Au'Ra.

    ESO gets around this by making all the helmets in game simple buckets.
    There are enough helms that could work with a muzzle in FFXIV (hoods, head bands, crowns, certain types of masks, goggles and glasses etc). Full face plate might not work but that is true of any MMO with muzzled races. Honestly I would accept a muzzle even knowing that face plate would never not look goofy as hell.
    (0)

  8. #8
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ayuhra View Post
    Every other major MMO has gotten beast races to work in terms of armor. Armor is done with textures and anchor points, it's not a complete remodeling of every piece of gear.
    Gotta cry foul here. SE has repeatedly given the reason for the disappearing Miqo'te curves as the difficulty in adjusting gear models. If it's easy to adjust and you can make a less humanoid race with wings, then Miqo'te curves get priority.
    (4)

  9. #9
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Gotta cry foul here. SE has repeatedly given the reason for the disappearing Miqo'te curves as the difficulty in adjusting gear models. If it's easy to adjust and you can make a less humanoid race with wings, then Miqo'te curves get priority.
    I don't really know anything about the reasoning for our women not having bums anymore.

    If SE does NOT fit armor with anchors then they should consider doing so, it would make their life a lot less annoying. Although it might lead to further clipping issues especially while they figure it out.

    I don't work for SE so I don't know how they do it, I just know how many other companies do it.

    (But if fem'qote get their butts back then male Elezen need bums too. For uh. Fairness. Yeah.)

    Quote Originally Posted by Roegadyn_Bear View Post
    The Furry Fandom.

    Not everyone who plays a Pandaren, Tauren, or Worgen are part of that, of course... but that particular demographic does make up a good chunk of the population that plays them because they do find them to be visually appealing (and a good deal of them even find them to be sexy, whether or not you yourself can see the sex appeal).
    Maybe I am sheltered or ignorant but in my decade of playing WoW most people I know who favor beast races do so because they're something different. Furries are no doubt a thing but enjoying a beast race because it's cool and more visually interesting than human-like character X does not a furry make.

    People seem to cry "Furry!" whenever anyone mentions beast races anywhere. (And even if someone IS a Furry goodness who cares? Let them keep on keeping on they're not hurting anyone)
    (0)
    Last edited by Ayuhra; 03-03-2016 at 07:37 AM.

  10. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ayuhra View Post
    I don't really know anything about the reasoning for our women not having bums anymore.

    If SE does NOT fit armor with anchors then they should consider doing so, it would make their life a lot less annoying. Although it might lead to further clipping issues especially while they figure it out.

    I don't work for SE so I don't know how they do it, I just know how many other companies do it.
    Oh, I'm not disagreeing with how you say others implement it, and I am certain more than a few people, including myself, have asked similar questions about gear modeling in the past in other topics. However SE chose to implement player character skeletons and skins along with gear models and meshes to maximize movement and minimize clipping, one thing that they are clear on, the reason for the disappearing curves is gear modeling. As such, I'm certain this would present them great difficulty when it comes to more beast-like player character races.
    (0)

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