

I think it's the game holding back BLM. Can't really have a proper resistances system when you have to have a "rotation" that limits your ability to cast freely like you could in FFXI.
But ARR primal weapons did had +resistance in their stats, which made the fight a little easier for HM/Ex back then.



Sort of, there are a couple 2.0 items that affect them but they're all item level 50, behemoth ring and one or two of the achievement crowns.Isn't it just another 1.0 relic? Our attributes, resistances, the class/job system, mages having shields, cross class abilities, etc. Some would take more work than others to remove, but knowing how stubborn is in not admitting to mistakes, they're not going to remove any of them.
FFXI or any other FF before...
but i think SE did the right thing , there are a lot of skills that are elemental based , as brd flaming arrow and Windbite...., Conjurer will be useless against earth resist bosses , ninja for thunder will take a hit , and water inmune would make Trick attack useless.
Smn same , forced to use ifrit on wind inmune , and garuda on fire inmune ...
Elemental wheel works only when u have access to spell of every element that only do dmg , if u a element is attached to some kind of utility ugh....
Imagine Piercing inmune bosses....drg , brd and mch will be useless , slashing? lol nin ,and tanks out....
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