This doesn't make sense.As others have said its not the respawn timers preventing/slowing the FATEs from spawning, but the zones/sub-zones active FATE limits (FATE trigger NPCs as counted in this limit if you are trying to say nothing was up).
Some zones have an easier time hitting their caps than others. South Than is one of the largest Zones outside of HW and it has a very large number of FATEs that can pop in it.
Western La N - this is one of the large zone with many FATEs popping. The beastribe quest FATE for this zone is basically repopped very often, some time immediately one of another.
Giving that Zone Area is not a good reason.
Current FF14 ARR is great game, but their IT failed badly to make people walk away ...
Sad and shamed...
West La Noscea has 24 FATEs (2 are 2 stage FATE chains meaning that only 22 spawn) in it. South Than has 29 FATES (2 of which are 2 stage FATE chains meaning 27 spawn). 5 less FATEs means less chance of the FATE limit being hit in West La Noscea.
It doesn't mean anything.
Are you telling us that all 24 FATEs / 29 FATES show up on our MAP at once?
All we asked here is make the Beastribe FATE a triggered type, not the auto-repop type.
Perhaps, some of the Quest related, for example - Crystal Tower required FATE, make it Triggered also.
It almost 24/7 showing there, while nobody actually needed except Newbies.
Again and again and again, All we asked here is to make the Beastribe FATE as triggered type, NOT the auto-timer-repop type.

I sure hope who ever thought this was a brilliant idea lost their job because this has to be the most ridiculous mechanic in a game I've experienced. The last thing you want are players just sitting around giving them time to reflect on the decisions they've made, and if this is how they want to spent their time. There is no valid reason that a player should be sitting around for an hour waiting on something to spawn. Its a waste of money and time.

I agree that the beast tribe FATEs are annoying, but you can force them to pop by completing other FATEs linked to them. This really only applies to the Sylphs and Amalja, since the other two thankfully pop frequently.
I know that to force pop "What a Boar" you should complete "Everythings Better" and "Breaking Dawn". I've done this a dozen times after I read up on the connected FATE, works like a charm.
For "Quenching the Flame" I know you need to complete "Heroes of the 2nd". I'm unsure if you need another FATE or not though.
EDIT: It seems that "Taken" is likely the third FATE you need, as it also is 10 minutes long.
Its not a solution, but it helps pops the FATE that you need.
Last edited by Ulfhade; 08-22-2016 at 04:16 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




