I did DRK to 50 right after the events of 3.0, after which my WoL was... not in a good place, /at all/, and it was /really/ satisfying.Glad to see things are staying kinda dark...
I did DRK to 50 right after the events of 3.0, after which my WoL was... not in a good place, /at all/, and it was /really/ satisfying.Glad to see things are staying kinda dark...
7UP!
In the Vath quest to get to rank 4, Deftarm was wangsting over his task at having to kill a dragon to get firesand from the Ishgardian knight and one of the WOL's replies can be "Stop being dramatic". You can tell the WOL is getting sick of the wangst.
Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!
It seems as though the WoL is becoming rather arrogant these days. I really hope it builds up to a point where the WoL is screwed over pretty heavily because they didn't take the time to stop and help someone along the way during their journey. Yes, it may be tedious to some to have to slay a bunch of wolves for a lowly peasant but bear in mind that the WoL is actually one of the few people willing to do those sort of tasks. Especially when the guards and leader figures are too tied down by corruption and intrigue to lend a helping hand to those who need it most.
I also feel as though those sort of tasks help keep the WoL rather...grounded, I suppose. Yes, the WoL is very powerful. Even if the WoL is treated as a typical adventurer, however, they're still a lot more powerful than the typical Eorzean - especially civilians. I suspect that the WoL has grown very distanced from his humble roots and will at some point be need of a reality check.
I wouldn't want that to happen because we already seen it with Alphinaud, so it'd be the same trope repeated again and it would also cause players to loudly complain that their characters are doing things they don't want them to do as the 2.5 story did.
Except that this particular Gnath wants to be an adventurer like us and being an adventurer is not a pretty job with tons of risk. You can't pick and choose your fights, especially if you're going to be an all loving hero.
Maybe, but I think that SE is trying to move a little bit away from this blank slate cliche. As for the "repeated again and it would also cause players to loudly complain that their characters are doing things they don't want them to do.", as you mentioned it already happened in 2.55 (as a healer with the thing in question being "Let Nanamo die" as well as being taken prisoner afterwards and then letting Minfilia sacrifice herself, Y'shtola and Thancred be caught in the Flow and everyone else being scattered) and again in 3.0 (with Tanks and Healers [maybe Ninja as well] and the thing in question being "Let Lord Hauchefaunt take the bullet/let him die form his wounds")
Would they go as far as what Theodoric's suggesting? probably not, but there is precedent for 3.0 having the players being railroaded into an unfavorable outcome that they could had logically prevented (then again that was mostly due to role issues).
Especially when your point of reference is an all loving hero that as a certain admiral put it "made a sport of slaying gods"
Last edited by Morningstar1337; 02-28-2016 at 05:12 PM.
Honestly I'm not really sure I'd say the WoL is getting overly arrogant. Its just their tolerance for people being ungrateful or expecting them to do everything is running short. I think SE has to be careful not to go too far in defining the personality of the WoL otherwise they will remove player imagined identity.
Most people can sympathise with the WoL's changing attitude since SE has done a good job of making the player feel much the same. However, though they do restrict the nature of the character you play, they don't want to take it too far or it risks clashing with the players sense of what their character is like.
I think what they like to emphasise and what I think we will see as a repeated theme, is that regardless of how powerful we get, there will still be times we are powerless or simply unable to do things on our own. 3.2 is a perfect example of that. We really couldn't have turned things around like Aymeric did. No matter how kick ass you are, you change their minds by force. Considering how much work the WoL has put into Ishgard, the sense that the peace you have been working so hard for was about to crumble was very daunting, at least for me.
On the flipside when Nidhogg turned up it was getting right back into the WoL's element. Shade of a immensely powerful dragon hell bent on destroying the peace and, for bonus points, forcefully possessing the body of a friend? Right up the WoL's alley when it comes to dealing with.:P
Last edited by Belhi; 02-28-2016 at 05:16 PM.
To put a few things in perspective: We've witnessed the deaths of countless comrades firsthand, been betrayed by people we once trusted numerous times, seen everything we've worked tirelessly for fall apart in a matter of moments, felt powerless to save Minfilla and you can bet for sure that the WoL is wondering in the back of their heads if she's even still alive or not. Matoya's words also likely hit us hard.
If that isn't enough to break anyone's mental state, I don't know what will. All the while we are sick of the "Oh, woe is me" mantra that most other characters spew out, like we witnessed from Emmanellain and its reached a boiling point. Although, the quest log says we were only about to speak, the actual cutscene made it look like we were about to deck him.
It will be interesting to see what direction the writers go from here. I haven't played many games were a player created silent protagonist has had a fair bit of character development as FFXIV does it. Usually, those games just instead opt to focus on other characters and the world around you rather than yourself. I agree that I hope we don't see the same thing that happened to Alphinaud happen to us. At the very least, I'd like to see something like a "You're Not Alone" sequence from FFIX.
Last edited by DragonSlayer45; 02-28-2016 at 07:18 PM.
I'm probably the only one who was all "what, no!" when my character was getting murder-faced at Emms. I actually symphatise with him, since I'm also the youngest of my family and I know exactly what he means by people telling him what to do and now suddenly he's on his own and does something that he shouldn't have. I was pretty angry at Thancred when he wouldn't even give Emms a reply when he asked "what should have I done instead?", but instead he's all "learn to live with it". And later when given options to answer Thancred I chose "I help my friends, not a nation", he got all salty at me and told me "poor choice of words".
So, while I like it how the WoL is finally showing more than a blank stare and a stiff nod, I personally don't like how my character was acting in 3.2.
I think I understand. I chose "It is getting a bit much." the 1st time. While I cannot be specific in that conversation, I view most of the Scions as no better. I didn't approve of Thancred or Matoya this patch.
When our character give voice to our own perceptions of how they should act, that's is when we enjoy them. By contract, when they show and do things that clash with our perceptions, we feel taken out of the story.
From how its all played out on my Elezen, One of the concerns I have had for the main character is whether the jobs of being a gc officer, an adventurer, a Scion, and the WoL, with the mounting pain and losses they bring are slowly consuming them. One way or another, they need to be out of that situation. I don't see the answer there as following without complaint. If they do not take charge of this whole "greater good" bit and make a stand for themselves, their selflessness will eventually ruin them.
I don't think Alphinaud, or the journal describing his speech to you are the falling snows, could have worded it better. Only time will tell where it ultimately goes.
Last edited by Kallera; 02-28-2016 at 11:53 PM.
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