1. Tomahawk is still good if you need to reposition a boss when you pull as OP has a shorter distance.
2. Putting BS at the start allows you to get in 1 BS before anything and then again during Maim/Eye/Berserk/etc.
3. Using Bloodbath after Berserk maximizes it's output, which is why it's used in the next free oGCD point.
4. The reason for using Thrill in place of IR is to allow IR to catch the FC/IB/Fracture as well as allow for Thrill to be used sooner rather than later, though as I said you can really fit it in wherever as long as it's still under the affect of the VIT pot.
5. Having the potion reach all the way to FC/IB is ideal, however the sooner you use your potion the sooner it'll be back up and if you use it after Berserk you're wasting potential damage just to boost 1 GCD, which imo is unoptimal.
6. VIT pot + Thrill is to give you maximum opening mitigation to allow both healers to DPS as much as possible while RoD is going, or just in general. Combining the two allows for maximization of Thrill's healing and eHP increase as it's based on max HP, which is increased after you use the VIT pot (as long as the VIT pot is still active, you'll get the full effect of the heal).
Any opener that doesn't use Berserk and IR but starts with Eye is likely to get hate ripped hard from them. Maybe a NIN could prevent it, but I really doubt it. My opener's intent is to generate massive threat to then ride until... well, as long as you can ride it, as well as incorporate Thrill with your opening VIT pot. As an example, in A5S if the Thrill doesn't catch the cleaves (which I believe it should), you'll still have Vengeance + RI available for them. Having access to these, as well as Holmgang, means that using Thrill at the start to create a large HP buffer is generally (imo) a good idea. I could be wrong, I'm open to discuss it, but I don't buy "you already have enough mitigation" as bosses auto pretty heavily now and allowing healers as much time in their opener to DPS seems like the ideal way to go.
e: Also, you'll gain more DPS from getting the highest threat lead possible as it will allow for more time in Deliverance as well as allow you to put up Path as MT more often (which is a DPS loss, but can be extremely valuable if needed).


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