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Thread: Aggro

  1. #21
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    You can actually still maintain aggro lead without tank stance. It's just harder to do for now. However, if you pull it off, you can still do way better dps. For every combo, you get 50x3 potency from Sword Oath, even if you spam Halone ((150+200+260pot) x 100% mod + 150pot from Sword Oath = 760) combo way more often, it's still better than be in Shield Oath and spam Royal Authority ((150+200+350pot) x 85% mod = 595). And those numbers aren't including autos yet + multipliers from FoF and other buffs/debuffs.

    Note: excluding Goring Blade combo because it's still a priority to put it up no matter what.
    (0)
    Last edited by Sarcatica; 02-26-2016 at 03:46 PM.

  2. #22
    Player
    MrsFluffyButt's Avatar
    Join Date
    Sep 2014
    Location
    Limsa Lominsa
    Posts
    339
    Character
    Al'tani I'rieseith
    World
    Omega
    Main Class
    Paladin Lv 70
    Lol, if that makes blood weapon useless, then I'm the Pope. BW can and should still be used for any OT situations, skill speed increase and mana regen per every attack for more Dark Arts.
    (4)

  3. #23
    Player
    Ciri_Wolf's Avatar
    Join Date
    Jan 2016
    Posts
    168
    Character
    Cat Mommy
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Actually that's true. Not sure why I was only thinking about MT.
    (1)

  4. #24
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by MrsFluffyButt View Post
    Lol, if that makes blood weapon useless, then I'm the Pope.
    BLESS MY CHILDREN
    (0)

  5. #25
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by koroko220 View Post
    Quelling is on a ridiculously long cd. And dragoon has the backflip that halves their current enmity like shroud for whm.
    Actually, all of Dragoon's jumps are enmity dumps; There's a high chance a DRG will be killed after a jump, reducing enmity to zero.
    (5)

  6. #26
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Would say i still struggle as a PLD in SwO with very good DPS. as in i can't try to pump out constant DPS rotations.
    With Shield Oath however its still easy peasy as it always was:P
    (0)

  7. #27
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ragology View Post
    Actually, all of Dragoon's jumps are enmity dumps; There's a high chance a DRG will be killed after a jump, reducing enmity to zero.
    Somebody give this man an internet.
    (0)

  8. #28
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Ciri_Wolf View Post
    So haven't played new patch yet. I never really cared about damage as much, but was wondering what the differences are in holding hate now. Are they the same or harder? Also, is the content adjusted for the lower DPS?
    The gap between tank stance/dps stance enmity generation is greater. While the current potency changes to the Paladin are known, the changes to Savage Blade's and the Tank stances' enmity multipliers are currently unknown (speculation puts the tank stance multipliers at x3).

    From what I can tell, it is easier to hold enmity in tank stance (as a 3.2 Vit Paladin would be generating ~140% the enmity a 3.1 Str Paladin was if the new stance multiplier is x3), but harder to hold enmity in dps stance (90% the damage dealt from the damage calc changes).
    (0)

  9. #29
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Blitzace View Post
    With Shield Oath however its still easy peasy as it always was:P
    I'd even say easier than before.
    I've just done the Antitower for MSQ, and I manage to keep aggro on a BLM and a DRG (Better geared than me) with almost no RoH.

    I felt like a DRK, avoiding the enmity combo as much as I could
    (0)

  10. #30
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    Alright now i can add an experience. I did antitower on my warr yesterday. It feel like I had to work harder to keep aggro. 203 warr vs 210+ drg and blm. It wasn't too bad until they split dps and each attacked a target with single target rotations. It was quite hard to keep up with both. I feel had str not changed it would have been much easier. (I also have a 210 weapon). I was definitely overpower aandflash spamming more than usual.
    (0)

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