Fair enough. Then how many bosses or how many dungeons would be fair? 100...1000...10000? As I said before, Ill do whatever challeneg is necessary for it to be fair to 5-slotted materia gear so long as it cant be bought, sold, traded, or crafted."Sounds like a case of "Dont dash my beautiful crafting dreams"."
Hardly I'm not a crafter I just have it leveled so i can repair my own gear.
Like you I would much rather spend my time in a dungeon gaining loot but that doesn't mean I expect to have the best the game has to offer, as has been pointed out killing a few bosses in a dungeon isn't really comparable to the time, effort and cost of making HQ 5 slotted items.
SE could go half way and make 3 slotted non tradeable items that can be bought with company seals though.
I haven't seen an mmorpg where crafted gear was ever better than raid gear (of the same tier) (except DAoC for a while). But with crafting having as large a presence here than other mmorpgs, I would hope that a crafter that invested *that* much time in their craft (even if most of that was Netflix) would be able to make the best items. The compromise? Adventurers bringing back those raid drop components for crafters to forge that "best" gear.
Unnecessary example below:
i.e. Boss Sword Drop: Attack, Accuracy, Critical, and Parry all high, +5 to some relevant stats, unique effect unavailable from crafted items, but no materia slotting.
High-quality custom-made sword: Attack, Accuracy, Critical, and Parry may vary, but otherwise fairly high, +2~3 to some relevant stats, no unique effect. Materia boosts may be enhancing the Parry higher than the Boss Sword Drop, +defense, +elemental resist, or +Vitality that make this sword more viable for tanking. Or something more offensive may have materia boosting +Attack and +Critical higher than the Boss Sword Drop, but still not having that unique effect and such.
Useless example below: Things like that. Versus say, dare I say WoW pre-expansion?
Level 60 sword, that is untradeable, so you craft it, you wear it, after you've specialized as a swordsmith to make it. And the best you can make and still trade is the equivalent of a green world drop for a level 58 with relevant stats. The blue drop from a 5-man dungeon is better. And then the epic drop from the 40-man raid is even more delicious (mo purplez mo problemz rap song comes to mind). And then there's the rare orange drop that gods-only-know-who-hacked-what to get.
edit: insane-look-in-the-eye + foam at mouth... rabid miqo'te style because I make no sense anymore
Last edited by Fiosha_Maureiba; 09-29-2011 at 05:11 AM. Reason: not making any sense due to tangent and interrupted thoughts
And you know what. I fully side with the crafters. They should be able to get their company chocobos with their crafting classes. I wouldnt want them to sacrifice their playstyle, just like I dont want to sacrifice mine.ya know, this conversation is exactly the same as the conversation on another thread about the full time crafters wanting access to the company chocobo's........... what was stated again.....oh yeah. if you want to be able to turn your super cool weapon into a 5 slotted materia crafted item then level your crafting. it's not hard.
like i stated in there a sacrifice is always for the good of the game when it's not that person's class that has to sacrifice.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
What makes you think it'll be easy to get 5 pieces of materia on a piece of gear, thereby rendering NM drops moot, OP? The devs have already stated several times that the risk gegts higher each slotted piece. Then of course there's the issue of acquiring the different grades of materia, which surely won't be that easy(or cheap). If you ask me, if a person can do ALL of that and succeed, then they probably deserve those bonuses. If anything, doing the raid is probably an easier feat.
that was all that was being said on the other thread also. i could do all 3 factions of the game, but that's because i am trying to level every class. i understand others do not though and i respect that. granted, the argument i threw out about the repair was about as stupid as can be, but you see what i meant by it.
if someone only enjoys crafting then get them content to allow them to enjoy that part of the game. sure they will never hit end game dungeons or see the main story's awesome cut scenes, but i never seen them ask for that.
same with dol get some content that can make that part of the game make them feel important and feel like they are actually contributing to the game.
yes, both of those are support roles that assist the battle classes and that will never change. i've never seen an war in which 2 armies stood across the field from each other naked and without any weapons though. it took people gathering materials, producing the finished products, and the guys on the front line to actually make an army.
basically what, myself, and others have said is it felt one sided to have some equipment caravan carrying supplies to the army when the company itself has no people to produce those goods. it wouldn't matter to me if it was nothing more than leves for gatherers and crafters that just said hey go get me this or make me this because they need it on the front lines and we need to get another caravan moving. those people would need to be r25 just like the battle classes to join and help out and they got rewarded in seals.
http://crystalknights.guildwork.com/
That's why i suggested farming company seals, that way you have to do dungeons many times over, i suppose they could add a company material crafter that could upgrade your weapons each additional material would cost a significant amount of seals. (and probably a similar chance of failure just to keep it balanced)
Would that be a better idea ?
Last edited by Jinko; 09-29-2011 at 05:30 AM.
You are also aware that they're going to be introducing supply quests for grand companies that are probably going to be for DoH and DoL, right?
yes, they are going to be for them, but they still cannot join the company. all i seen anyone ask for was that when those type items were put in place then they need to have a r25 rank in that class to join that part of the company. when they are allowed to join the company then they would be able to access the company items with their seals.
http://crystalknights.guildwork.com/
Why would they create Grand Company quests for DoH and DoL if they weren't planning on having them join at one point or another?
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