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  1. #31
    Player Yuyuka3's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    486
    Character
    Kyara Moonbane
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kabzy View Post
    I don't think you're quite understanding the melding system. The lv60 crafters don't lose anything except for a bit of time. You right click the crafter and 'request meld'. This makes you use your own carbonized matter, as well as your own materia. So they aren't losing any materials, just spending a bit of time to get 'your' melds done.
    I think what he wants to say is:
    Of course the crafter doesn't lose anything. But as a 60 omnicrafter I can confirm that it really doesn't sit well with me when attempt after attempt for somebody else fails, even if I, personally, don't lose anything. The other one does, and it's a crappy feeling to feel responsible for it even if it's not your fault, but rng's. That's what Culfinrandir was talking about.
    (4)

  2. #32
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Yuyuka3 View Post
    I think what he wants to say is:
    Of course the crafter doesn't lose anything. But as a 60 omnicrafter I can confirm that it really doesn't sit well with me when attempt after attempt for somebody else fails, even if I, personally, don't lose anything. The other one does, and it's a crappy feeling to feel responsible for it even if it's not your fault, but rng's. That's what Culfinrandir was talking about.
    I've burnt millions of gil in DoH/DoL gear overmelds over the life of this game for myself and others each gear tier. It should be normal course for any serious crafter. There will be lots of breakage. If anyone thinks they are one-shotting 19% or lower forbidden melds all-the-time, I hope they are winning the jumbo cactpot as well.
    (0)

  3. #33
    Player
    KeairaR's Avatar
    Join Date
    Feb 2016
    Posts
    17
    Character
    Keaira Reed
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    Even before patch whms did miss enough hits to go for melded jewelry. Now the situation is alot worse since its not really worth to dps at all without melding even in normal content.
    I don't think its really fair to require healers to spent huge piles of gill just to dps a bit. If the miss rate would be same as it was before patch ppl could still put out some dps without melding and it would be enough to get those ppl that really want to go further
    with dpsing to meld acc in their gear.
    In HC/tryhard content I think its fair to require bit more acc since its there to push limits, but in normal / casual content should be able to dps without spending fortune for gear.
    Also some healers use holy for other than dps purpose so it can be sucky thing to just waste mp and gcd for misses.
    (1)

  4. #34
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Yuyuka3 View Post
    -Snip-
    Yeah, I assumed that at first too but then he worded it rather oddly lol.

    So finding out you get a free tier V materia weekly via Void Ark makes me think this actually won't be too bad. It's not ideal, but if you've raided as SCH in the past, it's nothing unusual. It's actually quite nice to have these different ways of obtaining materia as you're not forced to spend millions if you choose not to.

    Judging from Midas NM, both healers probably won't get many chances to contribute to DPS at all as damage output is pretty high, so the main healer still has some choice and isn't required to meld accuracy. I did want accuracy on healer gear, but I can also see why they didn't put it on with this new melding system. SCHs / Noct ASTs won't have to sacrifice their iLvl as much for pentamelded gear if they manage to get tier V materia in every available slot. I'll calc it myself later but it seems like you might be able to get away with using no pentamelded <240 gear in the long run.

    I am very happy with the new gear changes.
    (0)

  5. #35
    Player
    Sidra's Avatar
    Join Date
    Feb 2015
    Posts
    259
    Character
    Sidra Swiftwind
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    18x12, plus 354 base = 570. A4S caster cap was 540. So while I haven't seen Midas Savage caps listed, a safe assumption would be a max raid/tome gear meld would work for the first turn or two, but you'd need to swap in 1 or 2 crafted 220 pieces and meld them fully for the rest of the floors.
    (0)

  6. #36
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Rawrz View Post
    I like that they gave us the option as healers. Do you want bigger heals OR do you want 100% hit rate.
    Pentamelds are not really an option for most players, and honestly should NOT be necessary to do anything in normal everyday content.
    I'd understand if the accuracy troubles were that bad in Midas Savage, but making it basically impossible to do anything but healing in normal very basic dungeons without spending millions on pentamelding expensive crafted accessories is just bad design, because it actually takes away a choice - do I want to dps or not?
    (13)

  7. #37
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Sidra View Post
    I feel like this is an odd thing to complain about at the same time they release melding, and raid capable crafted i220 gear that you can fully meld. For the healers who like to DPS or value their ability to do so while playing highly - they can get up to ACC cap. And for those who don't care if they miss or don't dps at all and can put whatever they want in the gear, or nothing at all. Everyone wins.
    No, the ability to reliable hit things should not be locked away behind one's ability or willingness to dump millions of gil into their gear. Missing is not an interesting mechanic. Having a stat that's vital up to the cap and useless anywhere beyond is not interesting. It honestly doesn't surprise me that many modern MMOs don't have an accuracy stat or have moved away from it.
    (12)

  8. #38
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Yuyuka3 View Post
    I think what he wants to say is:
    Of course the crafter doesn't lose anything. But as a 60 omnicrafter I can confirm that it really doesn't sit well with me when attempt after attempt for somebody else fails, even if I, personally, don't lose anything. The other one does, and it's a crappy feeling to feel responsible for it even if it's not your fault, but rng's. That's what Culfinrandir was talking about.
    ^THIS EXACTLY! I'm only level 55+ with my crafting jobs but when I was 50 in ARR I just hated being asked to pentameld because you look, & feel, awful if you go through dozens of someone's hard gained materia. Other (richer) crafters I knew sometimes bought other players materia because they felt so guilty.
    (1)

  9. #39
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
    Posts
    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Jerichai View Post
    No, the ability to reliable hit things should not be locked away behind one's ability or willingness to dump millions of gil into their gear. Missing is not an interesting mechanic. Having a stat that's vital up to the cap and useless anywhere beyond is not interesting. It honestly doesn't surprise me that many modern MMOs don't have an accuracy stat or have moved away from it.
    I did AntiTower & Lost City of Amdapor HM for the first time last night. My miss rate at 354 ACC was embarrassing. SCH are always encouraged to DPS & there's no way I'm going to sit around idle in a dungeon but to miss so often, including on Energy Drain, is not making the game more appealing.

    I also run my ARR Beast Tribes daily & can assure you that the drop rate of ACC materia isn't great. It's RNG so I'm often left with the choice of MND or PIE as the rest are unusable.
    (1)

  10. #40
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    In 3.1 raids they forced healers to DPS when what we really wanted was a test of our ability to manage the health of our party and our MP. Now that we're great at dealing damage they're forcing us not to when what we really want is to be able to brandish our skills as overall contributors. The point of the backlash in 3.1 DEVELOPERS, was that we want to choose how to play. Nobody likes to be told to do things, and all your doing is hot-fixing the mistakes you make as you make them, rather than solving the actual problems. Give us mechanics that make healing fun, not enemy stats that give us only one option.

    In 2.0 if a dungeon took too long, or I couldn't keep up with a spaztank, I became a better healer (a better player). I learned to stance dance, developed muscle memory, wrote macros. My effort as a user of the game was what set me apart and allowed me to contribute. Now it's being reduced to numbers. Now what I as a player can do on the field is irrelevant compared to the value of my gear. I'm not undermining the value of gear, mind you, I'm merely stating that my ability as a human being behind the screen should be of value as well.

    FYI DEVs, I'm going to avoid the Antitower like the plague now, because it takes an unnecessary amount of time to complete, and unless I'm willing to pour hours of my time and millions of gil into either leveling all my crafters to 60 (or find crafters), buy materia, and focus on going out of my way building ACC, there's nothing I can do (even with a wide array of damaging abilities) to change that. It's much more fun for me to just disregard that content altogether than to put in the ridiculous amount of work it would take to play it how I want. Stop with this idea that making things take FOREVER using lazy mechanics like bosses with UNGODLY amounts of HP or extremely high accuracy checks is fun. Making things fun is fun.
    (2)
    Last edited by Yhximott; 02-26-2016 at 01:51 AM.

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