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Thread: VIT vs. STR 3.2

  1. #61
    Player
    Malicewolf's Avatar
    Join Date
    Oct 2015
    Posts
    475
    Character
    Fohl Hakuko
    World
    Goblin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by LinarUnders View Post
    But still for some reason [Slaying] > [Fending] in terms of DPS. Just a little better, like 5%.
    Well, I mean... shouldn't that kind of be the case anyways? It's called slaying for a reason. It helps you kill better. The difference here is that instead of it boosting you to pretty much be on par with a DPS, it gives you a "slight" edge on your strength at the cost of hp.

    Except, now, instead of it being, "hey! get 500 more DPS by putting all STR gear! We don't need that extra HP!" it's become, "hey! You can get like, 50 more DPS by putting on all STR gear and lose out on thousands of hp in the process."
    You know... kind of like what a tank role should be. Yes, it was cool that tanks could really dish out the damage, but I have seen a LOT of people telling tanks that they should be "DPS'ing in attack stance" and calling those in tank stance noobs... Once again, to be able to maximize your role is one thing...
    (5)
    Don't worry. I'll spam cure the crap out of you with my Paladin.

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  2. #62
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by koroko220 View Post
    Then you never played with a good thaumaturge who can rip hate off you before you could even blink. It's unfair how easy they can rip hate at low level.
    Bards too. Bards at 30 are REALLY strong.
    (1)

  3. #63
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Deceptus View Post
    Maybe you shouldn't be in DPS stance when you're tanking.
    I think you forgot to read the part when I said "I was in tanking stance" I was only WARNING to any tank that TRIES to tank in dps stance, they will lose hate.
    (0)

  4. #64
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by FallenWings View Post
    Exceeeeeept that our defense was not by any means inferior and is arguably superior.
    All that extra healing really ended up as overhealing and isn't part of our rotation to surviving the tankbuster(s). It was just a nice extra that happened to scale really well with our damage. I think it's purpose was to make up for the -5% healing disparity in Defiance with ShO/Grit(?)
    Equilibrium when used correctly doesn't over heal and was also part of surviving tank busters.

    Being able to line CDs up, Deliverance through a tank buster while using Holmgang, then landing a Berserked 15k Equilbrium + a 3k Second Wind to instantly negate the risk of dying to successive damage with no healer assistance was a thing. Your WHM can save their Benediction for the DRK's Living Dead. As a tank, your timing with instant healers will be much better than most healers because you are much more aware of your individual HP fluctuation. Being able to stay in Deliverance until the last second, Defiance, IB and Equilbrium to top yourself up the split second before a TB hit (when your healer is likely already pre-casting a heal to land after the TB hit) is part of surviving a TB and not prone to over heal.

    Blood Bath is generally really ineffcient healing but Equilbrium was not. There is a reason a lot of top raiders think it is the best skill WAR has.

    Anyways, I think we are going to need to wait until we actually have i220+ accessories slotted with a grade V STR or VIT materia to judge the actual impact of the 3.2 nerf. As is, the right sides we're using are going to have less damage contribution because of how AP was split between STR and VIT. We're going to need to wait until we can actually get closer to the maximized STR / VIT total of 3.2 before judging the overall nerf.

    Also, something else people are forgetting is that because the AP was split between STR and VIT, 1 point of STR or VIT is less than half of the stat weight main stat used to be relative to our secondaries. What that means is that while the gap in STR / VIT between slaying / fending right sides will increase with ilevel, 40 points of crit is no longer equal to ~6 points of mainstat -- it's now equivalent to much more. So yea... STR right sides are not dead at all.
    (0)

  5. 02-24-2016 12:40 PM

  6. #65
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Brian_ View Post
    Equilibrium when used correctly doesn't over heal and was also part of surviving tank busters. Being able to line CDs up, Deliverance through a tank buster while using Holmgang, then landing a Berserked 15k Equilbrium + a 3k Second Wind to instantly negate the risk of dying to successive damage with no healer assistance was a thing. Your WHM can save their Benediction for the DRK's Living Dead. As a tank, your timing with instant healers will be much better than most healers because you are much more aware of your individual HP fluctuation. Being able to stay in Deliverance until the last second, Defiance, IB and Equilbrium to top yourself up the split second before a TB hit (when your healer is likely already pre-casting a heal to land after the TB hit) is part of surviving a TB and not prone to over heal.

    Blood Bath is generally really ineffcient healing but Equilbrium was not. There is a reason a lot of top raiders think it is the best skill WAR has.

    Anyways, I think we are going to need to wait until we actually have i220+ accessories slotted with a grade V STR or VIT materia to judge the actual impact of the 3.2 nerf. As is, the right sides we're using are going to have less damage contribution because of how AP was split between STR and VIT. We're going to need to wait until we can actually get closer to the maximized STR / VIT total of 3.2 before judging the overall nerf.

    Also, something else people are forgetting is that because the AP was split between STR and VIT, 1 point of STR or VIT is less than half of the stat weight main stat used to be relative to our secondaries. What that means is that while the gap in STR / VIT between slaying / fending right sides will increase with ilevel, 40 points of crit is no longer equal to ~6 points of mainstat -- it's now equivalent to much more. So yea... STR right sides are not dead at all.
    Equilibrium is pretty good when I need that heal, but naturally doing so would require being locked into Defiance which negates the purpose of Holmgang on a TB instead of using the wide arsenal of cooldowns available (Inner Beast itself including). It's not to say it wasn't a viable method of survival. My personal experience though whenever I get an opportunity to use it it was often accompanied by a heal regardless and came up as 12K when I was full. Much sad.

    The issue now is people are making it out to be worse than it is. Heals are -20% less effective than they were before but still are a considerable 80% of what they were. The only problem is that there is a much larger HP pool to cure through so the percentage of HP healed will appear smaller.
    If the damage scales up with the new HP threshold even the previous heal amount would not have matched it as well as it did prior.

    Case and point I still heal for 2.2 and crit for 3.5k heal with IB under Berserk. But then again I have no clue how much I healed before because I never had a reason to Defiance for prolonged periods of time past the opener :^)
    (0)
    Last edited by FallenWings; 02-24-2016 at 01:33 PM.

  7. #66
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Old i150 Penta melds > i210 Fending and slaying.( In terms of overall attack power. )swapping out slots as you get i220 pieces and melding STR,CRIT Det where Applicable
    (0)

  8. #67
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by repoe View Post
    Old i150 Penta melds > i210 Fending and slaying.( In terms of overall attack power. )swapping out slots as you get i220 pieces and melding STR,CRIT Det where Applicable

    I wouldn't suggest melding Str just yet, since there miiight be more changes to values coming in upcoming patches, and also you get pretty much the same value out of Vit than you get with Str. If Yoshi P decides he wants to make Vit contribute .5 and Str .4 you're pretty much screwed, and it's not likely to be the other way around since Str tanks was what they were trying to avoid.
    (0)

  9. #68
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Why would he be screwed? On a 0.5 to 0.4 split STR would still be the best meld for the 100% slots by far.
    (2)
    Last edited by Alphras; 02-25-2016 at 09:13 PM.

  10. #69
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Correct me if I'm wrong, but I got the impression from looking at the new tome equipment that the stat increase from 210 to 230 or 240 didn't seem too big compared to other times. I was talking with some buddies that maybe they intentionally didn't make the main stat cap out so that people would be forced to meld the gear's main stat materia onto the available slots to compensate for this "loss", thus making materia and crafters more useful in a more demanding way. I should have explained that beforehand in my previous post. This was all theory, though, since neither of us has been arsed to get new equipment yet because we've been busy.
    (0)

  11. #70
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    Supposedly you can't meld main stats onto gear that already has that main stat on it. So you aren't supposed to be able to on left side gear.
    (0)

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