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Thread: Feast concerns

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  1. #1
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    If that's the case then there shouldnt even be tanks in pvp then am i right? And you can't "two shot" anybody in pvp... not really... because you have to build stacks as a warrior in order to even get a fell cleave off. It's not like I can just pop infuriate and instantly do 5k fell cleaves. They only do around 3k or so without crit. Add in healing and other damage mitigation and it wasn't as crazy as people thought it was. With people dying so fast in pvp you hardly even have time to pull off 1 fell cleave.

    If theyre gonna so drastically nerf tank damage in pvp I'd have liked it if they buffed some of our pvp tank utilities or something to define the role better.

    Without berserk... fell cleaves only do around 1.5k... 1.5... what's even the point? It would only crit for a little over 2k.
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    Last edited by P4X0R10N; 02-24-2016 at 11:21 AM.

  2. #2
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by P4X0R10N View Post
    If that's the case then there shouldnt even be tanks in pvp then am i right?
    ah - you must be those Warriors who wait in the backline for everyone else to push so you can walk in a get some kills.
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  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by P4X0R10N View Post
    If that's the case then there shouldnt even be tanks in pvp then am i right?
    While I kind of agree... Something like Feast has that whole Heavy Medal mechanic, not to mention earning more Medals from players who are carrying more, which I think lends itself very well to giving Tanks a solid role. If the Feasts meta isn't "Let the Tank grab Medals" I'll be surprised... There is seemingly no reason for DPS to grab them, go over 150 and you start taking more damage, Medal collection really seems like the Tanks role in Feast...

    As far as Frontlines goes... Warrior and Dark Knight might as well be DPS, still wishing they'd work enmity into PvP somehow, or at least work Provoke to work like that one Moggle Mog move... Biggest problem I have with Frontlines at this point is that SE refuses to go back and adjust them... I would find something like Paladin, or any of the Healers for that matter, a lot more rewarding in Frontlines if I was getting Assists, but we're not seeing that in Seize, and we still don't have Lv60 Secure/Slaughter...
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  4. #4
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by P4X0R10N View Post
    If that's the case then there shouldnt even be tanks in pvp then am i right?
    No. In the original Wolves Den and Secure game modes, a Tank had a job to do, and that job had very little to do with simply being a tougher Dps player. It was all about party support and snare tactics.

    Pld's, for example, do pitiful dmg. Their job is in party protection (via Testudo), Dps support (via Full Swing, stuns, and pacification), and healer support (Via Stone Skins, Cover, re-positioning with Glory Slash, etc). A good Pld would, obviously, contribute to Dps and get some decently high numbers, but the best Plds supported their team. An essential skill was learning how to "dip and dive," by dipping into the enemies front lines to bait stray Dps targets before diving back to your Dps team, and then: stun lock > Full Swing > watch the poor sod get smashed by your Dps.

    War's had similar features, but they were used differently. They basically had all of the same utility, but a different method of working it. Their snare was a tiny bit shorter, but their Dps was higher. Their ability to "drag" targets using Holmgang was very useful in this regard. Instead of extra defense, they provided extra hp. Instead of a cone swipe, they had a circle AoE. etc. They did have higher Dps, but given that their Dps was not astronomically higher than Pld's, they still fulfilled the same roll.

    Once 3.0 rolled out, though, War's stopped worrying about Party utility. Their Dps skyrocketed and it became all about the "sick deepz." Normally, that would have gotten a lot of War's killed, but because a significant portion of their Self-healing is tied to their Dps, they were essentially unstoppable. Even a monkey could stay alive using a War's kit and they wouldn't even have to use their PvP skills. Party utility went out the window, and now the inevitable nerf hammer came down. Sadly, it came down on all the tanks, not just Wars.
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