Page 3 of 3 FirstFirst 1 2 3
Results 21 to 26 of 26
  1. #21
    Player
    Sevyrr's Avatar
    Join Date
    Feb 2015
    Location
    Ul'Dah
    Posts
    90
    Character
    Sevyrr Flamesong
    World
    Moogle
    Main Class
    Monk Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Sorry, off topic, but:


    I wonder how this will affect Abyssal Drain/Unleash/Unmend/Dark Passenger/etc.
    I actually noticed that I regenerated mana using blood weapon and unleash.
    Not sure if this was a mistake, and has been rectified, but judging from that I suppose it counts as physical damage?
    (Like the few "magical" attacks that can be parried.)
    (0)

  2. #22
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dergensaur View Post
    Thank you, sorry for being blind.
    Last Noob question, trying to focus DRK once it becomes available. Any benefit at all to uping piety for a higher mana pool?
    Valid question, and one I played with myself. At level 60 I momentarily moved my points from VIT to PIE. The trade off was I lost about 3k HP in exchange for 300 MP. Considering that just one unleash at this level is over 700 MP, the loss in HP didn't even even out to half an unleash. As was stated, not a worthwhile trade off. Also I tested INT accessories to see if it increases the damage of my magic attacks. It does not. Stick with full VIT.
    (1)

  3. #23
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    People are probably going to argue with me over this, but your priority is:

    Magic Defense > Physical Defense > Vitality > Parry > Crit > all.

    Why Parry? Because you're going to be taking a lot of damage over the course of a fight. Parry on gear will usually get you between a 20% and 40% rate, depending on level and stuff, which over infinite non-dodged, non-critical hits translates to 4% to 8% total physical mitigation (since Parry doesn't proc on dodged or critical strikes, and when it does proc, mitigates 20% damage). When accounting for dodge and crit, that probably goes down to 3%-6% total mitigation, depending on the encounter. But even so, if you're taking 50-200 times your HP pool in damage over the course of an encounter (some parses had 15k HP tanks taking upwards of 2.5M damage), that translates to 1.5-12 times your HP mitigated. In end-game, if you have 20k HP? That can mean 30k-240k mitigation. That's more than a few healer GCDs saved by having Parry on your gear instead of Crit or some DPS stat that tanks shouldn't be worrying about anyway.

    Mitigation is mitigation. Even if it's considered crappy mitigation, it's still mitigation, and should still be the no. 1 goal of tanks.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  4. #24
    Player
    Dergensaur's Avatar
    Join Date
    Feb 2016
    Posts
    74
    Character
    Grynethota Dhemahrwyn
    World
    Coeurl
    Main Class
    Scholar Lv 51
    Weird i've heard it was opposite in this game. Isn't a warrior and dark knights utility as the offtank to bring dps? Aren't the DPS stats better for ending the fight sooner and meeting dps checks?
    (0)

  5. 02-23-2016 05:09 PM

  6. #25
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dergensaur View Post
    Weird i've heard it was opposite in this game. Isn't a warrior and dark knights utility as the offtank to bring dps? Aren't the DPS stats better for ending the fight sooner and meeting dps checks?
    That was true in 3.0-3.15, when the current endgame tier was designed with incredibly tight DPS checks, intended for much higher item levels than what the groups attempting the content had available to them. Square Enix has said that they're relaxing the DPS requirement and pushing difficulty in other parts of the encounters, instead. Some might argue that it's still true in progression raiding, and if your team does encounter a DPS check you can't beat, then you can consider it. For the other 95% of content, though, mitigation reigns supreme.

    Most people here will argue against this and try to tell you/me I'm wrong. I'll let them state their piece without argument so you can decide for yourself.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  7. #26
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dergensaur View Post
    Weird i've heard it was opposite in this game. Isn't a warrior and dark knights utility as the offtank to bring dps? Aren't the DPS stats better for ending the fight sooner and meeting dps checks?
    They are. Parry is trash due to it's RNG nature, only working on Physical damage, and the amount of the stat it actually takes to increase the % that parry will actually activate. This is worse if you're playing Paladin as Blocking with your shield negates parry, thus it (parry) having less value.

    Also offensive sub stats have just increased in value to tanks due to the recent changes in VIT/STR, meaning while Parry was trash before, you should be avoiding it like the black plague if you want to increase your DPS.

    Really though if you're not in a week 1 progression group this probably won't have as huge of a impact on you.

    As for your original question, all bonus points should go into VIT. Accessories ( right side gear) with VIT, but no parry is your best standard gear. If the vit gear does have sub stats, look into the strength equivalent instead to increase DPS.

    Best currently seems to be crafted accessories though while placing VIT or STR into the extra slots, the recent update has it so that they cannot be over melded.

    Take this as a outline and look further into it as things are always changing.
    (0)
    Last edited by Seku; 02-24-2016 at 02:58 AM.

Page 3 of 3 FirstFirst 1 2 3