I've always played as a VIT tank, even when STR was the "in thing" (except 1 STR ring and all stat bonus on STR), never got kicked or insulted (no one even mentioned it) so doubt it will happen.
The prev Str tanks that were actually good will still be way better after the change
Because having a tank leave the duty often results in a some long wait time to get replacement coming in; and DPS who waited for 20+ minutes already will end up being more frustrated having to wait AGAIN - So they suck it up and let the tank be.
Probably. That's my guess aswell. -hehe- I was just answering to a post that said "I shudder to think how many tanks will be insulted or votekicked for following the change.", and since it didn't happen when STR was the "in thing" I doubt it'll happen now.
I was a vit tank for a while then I eventually decided to try the str build to see what everyone was harping on about for so long. After finally trying it, I was sold on the concept. With the str accessories I noticed a significantly higher amount of threat generation and quicker clear times on bosses, not only because my damage was higher but also because dps in my groups could go all out right away without fear of me losing the mobs. I've group with a few friends of mine as tank and as dps, I would notice them doing the same rotation and tearing away chunks of the mob's hp bar and pulling threat almost immediately, whereas with me they'd do the same amount of damage and the mob never even turned for a second.
After that I was totally sold on the concept of the str accessories, I still pulled the same amount of mobs and didn't really notice any difference in my survival rate, my healers in my groups still tend to spend most of their time in cleric stance dpsing without needing to heal me. But I actually proactively cycle and use my cooldowns, pull more or less mobs depending on the situation, etc. As a whole though, str tanking when done correctly was by far the better way to play in dungeons, for the folks complaining about HP, HP is not the sole defining feature of a good tank. My 16k hp str accessory equipped pld main never had any issues in dungeons as far as staying alive, you don't need 20k+ hp to get through the current dungeons, 15-16k hp is perfectly fine.
Fair enough it's all moot now, Vit all the way. My favorite dps class is drg anyway so at least I can use the str accessories for something!
this,will never get fixed
(Good Game!) tanks who switch to to VIT when pulling a lot of mobs between bosses and switch to str in boss fights
Yeah, I think almost everyone agrees this STR to VIT for damage change is a good choice, the discussion that has ignited here is more of a last "Who was right" thing.
But TBH, healers will have to heal the same amount of HP no matter if tank has 20k or 40k HP, the amount of damage they take will be the same. The only difference between a full STR and full VIT Tank in pre-3.2 was that healers could delay their need to heal a few seconds longer. Emphasis on delay, the amount of Heals required still stay roughly the same.
So let's say in a hypothetical case where a tank gets 1k damage per second and a heal does 3k per second and the Tank and Healer does not(!) use any cooldowns at allI think this gets kinda the idea with some simple addition math across why a big HP pool isnt that useful as long as there are no big one-shot tankbusters involved, and then put in the bonus that STR tanks benefit from better selfheals through stuff like equilibrium , souleater and bloodbath, it doesnt become illogical to assume that a STR tank actually requires less active healing in this scenario.
- a full STR Tank with 23k HP would allow 20 secs of clerics, then 10 seconds of healing to fill his small HP pool up, followed then by20 seconds of cleric and another 10 seconds of healing. So in summarum, out of a 60 second time span, 40 seconds are spent in cleric , 20 in healing
- a full VIT Tank with 46k HP on the other hand would allow 40 secs of clerics, then 20(!) seconds of healing to fill that massive HP pool up. That's in summarum, out of a 60 second time span, still 40 seconds spent in cleric and 20 secs in healing.
You could say this is an unrealistic scenario because it doesnt take Cooldowns into account, but both STR and VIT tanks have access to those.
The only thing a STR tank requires is more active stancedancing from the healer, IF the healer dps-s at all, but the actual healing load is equal or less compared to a VIT tank.
For no-dps healers, VIT or STR shouldnt matter at all for most cases, this game has very potent heals and any scenario where the constant damage is so high that the damage taken per second outnumbers the possible heals per second, any tank, no matter VIT or STR, would die without any outside intervention.
The only valid complaint would be that a full STR tank might not allow the healer to get all of his 2-3 dots in before having to turn off clericstance and start healing, but this is the case where Tank cooldowns should come into place and prolong the time until a heal is needed.
Last edited by Thoro39; 02-23-2016 at 02:14 PM.
I'm pretty sure I saw somewhere that the amount of damage tanks will be able to do after the change will be lower. Not sure if it was confirmed or not but either way it's not anymore accurate to say they aren't nerfing it either. And it wasn't just bad dps, Warrior dps was encroaching on the realm of good dps players. I believe somewhere I saw someone post that a warrior in void ark did like 1,100 dps. That is indeed encroaching on the realm of good dps. Hell that's surpassing decent average dps. If that's not broken idk what is.
I believe I read that somewhere aswell. That the Tanks damage output will be lowered but not by much, and that going full VIT will still be better than going full STR. I also believe I read somewhere that VIT will have a cap, so that's something to think about when allocating VIT and Food etc.I'm pretty sure I saw somewhere that the amount of damage tanks will be able to do after the change will be lower. Not sure if it was confirmed or not but either way it's not anymore accurate to say they aren't nerfing it either. And it wasn't just bad dps, Warrior dps was encroaching on the realm of good dps players. I believe somewhere I saw someone post that a warrior in void ark did like 1,100 dps. That is indeed encroaching on the realm of good dps. Hell that's surpassing decent average dps. If that's not broken idk what is.
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