It's obvious that people have to defend the overpowered job that they're playing.
It's obvious that people have to defend the overpowered job that they're playing.
AST was overpowered in unorganized PVP when the other dps were unskilled, yeah. The same can be said for SMN and DRG and WAR.
In team play, the only thing that I was honestly worried about is SMN, because there's really nothing they can't do. They can burst, they can spread crazy damage, and they can CC quite well, all with a dot that lowers healing and a super virus.
The class is massively powerful in unskilled, skilled, solo and team play, yet it saw only a BUFF.
What buff is this? Smn has been nerfed directly and indirectly several times now. Their existence is the major reason purify recast got cut. And besides Tri-bind they have s*it for CC lol. The heavy on miasma and miasma II was removed long ago so im not sure what other CC you are speaking of. Blizzard II perhaps?AST was overpowered in unorganized PVP when the other dps were unskilled, yeah. The same can be said for SMN and DRG and WAR.
In team play, the only thing that I was honestly worried about is SMN, because there's really nothing they can't do. They can burst, they can spread crazy damage, and they can CC quite well, all with a dot that lowers healing and a super virus.
The class is massively powerful in unskilled, skilled, solo and team play, yet it saw only a BUFF.
Player
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He means the Ruin III potency buff from 120 to 200 potency. Which is actually an insanely high potency boost. (it's at the same potency as painflare now)
It's fine though, something like this was expected. This is just the 46294th melee buff and the 46987th caster/healer nerf (in pvp).
Still gonna bath in the blood of millions as SMN. Kek
Player
I don't see how bringing back AST in line with the other healers from being healers as well as spearheads/tanks is problematic. You still get the light speed and the shields. All complaints about this nerf seems self centered around a desire to roll around solo usurping some other roles typically filled by other classes. Considering the big picture of team/alliance composition, AST should still be potent healers and proper team work has the tanks defending their healers.
R.I.P. Noct Stance 2016
All joking aside, we'll see how it plays out. While unnerfed Asp. Benefic definitely used to be OP for life support and as a means to avoid casting interruptions, forcing the skill floor to rise (everyone knows that at its lowest level, AST was braindead easy to play to a relatively effective degree) might be interesting in its own right.
You do know that in comparison to SCH and WHM, AST has the least effective tools to keep a full party under heavy pressure alive, right? Just because they were harder to kill or interrupt with unorganised burst doesn't mean that they can make themselves and their allies immortal, no matter how much you meant that as a hyperbole.
AST's niche is to be a mobile healer with great self durability and pocket heal potential, making it more of a noob trap for lone greedy dps than anything. And even then they are not unkillable. It mostly seems to me like SOME people need to properly learn how not to blow their stuns/cc the moment those get off cd, start working out proper burst rotations and learn which priority targets to focus with their fellow dps. And not get salty when they blow their melee LBs on a full vit specced, shielded AST without even so much as locking them down first. Because that is often where I feel all the "zomg nerf AST!!" cries coming from.
Last edited by Cer_Elys; 02-22-2016 at 10:48 PM.
Nobody has to learn anything because you're gonna get nerfed tomorrow anyway.
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