We go one raid tier and everyone forgets that Dragon Kick was basically mandatory in 2.X progression.
Dude, I understand you have a dog in this fight but saying that RoH is equivalent in value to Delirium is unfiltered stupidity. No sane raider actually thinks that and any educated player knows that Delirium is significantly better.
DV will never, ever mitigate as much damage as Delirium throughout a fight. Even with the reduction in recast, you cannot have it available for every cascade let alone active through every splash, protean, sluice, or whatever. DV mitigates more damage than delirium for a single moment. While they might both fall under raid mitigation, they are used in very different ways. This is why PLD comps will still have a MNK.
The raid leader from Elysium's old team 1 explained it best. In 2.X, people designed progression comps around raid consistency and the ability to deal with any situation. The race was a sprint and having a comp that didn't cover all your bases left you vulnerable. That's the real reason PLD was great and MNK was mandatory. In 3.X, that mentality went out the window because it was all about DPS.
At this point, who knows what 3.2 will bring. Like I said in my original post, 3.X so far has actually forced both tanks to "MT" a great deal. If there is a moment like A4S's 4th leg mortal revolution again that teams cannot survive even with heavily stacked raid mitigation, we might be in a world where teams bring PLD and DRK for Reprisal, Delirium, and DV for maximum raid mitigation. If there is a mechanic like Ravana's Final Liberation dives which you can just straight cheese with two immunities then that might be a thing.
And MT or OT does not matter as long as we're dealing with issues of overall raid balance. You can't pretend MNK doesn't exist because they do. You can't pretend we only have 1 melee DPS comp because we don't. Any discussion about DRK's OT utility has to be done without impacting their overall utility.
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