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  1. #61
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Yes please! I'd totally be down for this.

    Can't hit like enough!!!!
    (4)

  2. #62
    Player
    mirta000's Avatar
    Join Date
    Apr 2015
    Posts
    255
    Character
    Mirta Wake
    World
    Odin
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Azurymber View Post
    Again: this is about making the game fun. Why are rewards necessary for that? Why can't the reward just be the exploration and the story?
    Again: A large area that doesn't have 100 ppl spamming content isn't bad. What you call a ghost town I call every zone in ffxi. FFXIV is supposed to be this massive open world. When every zone has hordes of ppl in it, or when you can cross the entire zone in 1minute on a mount, that feeling disappears.
    Lots of people who play this game loved the old "openworld" concept. Why is some extra optional content so bad? Especially since it will clearly be more popular than stuff like diadem (which has so many barriers) or pvp/vermillion where you can't really play due to no one else playing.
    how would something without rewards be more popular? Have you any idea the sheer amount of guilds every day going to diadem for either alt gear, fishing, materia, gathering? Ours uses the ship to sail daily. How can you prove that your idea would beat the popularity of diadem?
    As to "it doesn't have to be popular". Yes it does. Or its wasted development time. If they implement something that only less than 1% uses the community will ask a question of "why not a 3rd dungeon?", "why not a better solution for housing?", "why not more glamours and gearsets?". Development time is precious.

    Quote Originally Posted by Alexander_Dragonfang View Post
    An old-school "memorial" area, that uses old MMORPG conventions for those of us who miss some stuff like real exploration, being killed by aggresive enemies on the field, some unfairly positioned boss that requires you to call in for help, some nice good time travel on airships, regular ships, etc, with chances of events happening like mass invasions, rare monsters, etc. The adventure/danger feeling would be just amazing. And i think, there is no shortage of public for such an area in this game.
    but why were you originally going to dangerous places like this? Didn't those have quests, rewards? How do you exactly make an area optional without providing rewards, yet make sure that a good enough percentage of population uses it to make it not waste resource time?

    Quote Originally Posted by Bracken View Post
    yet everyone had to venture there sometime

    The game can do a series of quests that doesn't need to follow lore XIV, smn's can now have propper summons that they obtain from this Alternate world etc.
    if summoners could summon creatures from this other world, wouldn't this immediately force all summoners to do it, they wish for it or not?
    (0)

  3. #63
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    So... the Diadem, essentially? While I wouldn't mind the concept for the precise reasons you described, it will be a ghost region within a couple weeks. FFXIV is designed as a very casual paced game. Most won't like having an area where they can get killed by trash at the drop of a hat. Even the raid tier players will likely just find it more tedious than adventurous. Simply put, this sort of worked for FFXI, but it won't in FFXIV.
    (0)

  4. #64
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Why does everything and everywhere need rewards? If people don't want to go to said place then they don't have to go, it's as simple as that. Getting to the place should be the reward.
    (2)

  5. #65
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    If you haven't figured it out by now, this is a reward driven game. Most people aren't going to waste their time on something that isn't going to give something back in return.
    (4)

  6. #66
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    If you haven't figured it out by now, this is a reward driven game. Most people aren't going to waste their time on something that isn't going to give something back in return.
    Then don't do it? Not everything has to be for everyone. There can and should be things in games that aren't always reward heavy.

    Put things like mapping achievements, treasure chests, nms if there must be rewards
    (1)

  7. #67
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    not going to happen hard content is only created in a controlled enviroment (dungeons ) why? because if its hard for lets say light party , u will have 3000 players doing the content because is FASTER and easy , see hunts , hunts could have been like treasure maps , go to that place and "hunt" , look for clues and then mob pops and u have to hunt it down....what we actually see? zerg to death...

    the ideas on paper could sound awesome ( see diadem and lots of good ideas SE have implemented that failed because u can control how players will do you content, outside limiting the number of players)

    However i would love to see something like Campaing in FFXI (zones being attack , or attacking a enemy fortress )

    i expected Dragons attacking the main city :/ and we defending it ....like Besiege in FFXI , that would be fun too! and u can toss 1000 players and still be balanced....
    (1)
    Last edited by Warlyx; 02-22-2016 at 09:48 AM.

  8. #68
    Player
    Anubis_Nephthys's Avatar
    Join Date
    Aug 2013
    Posts
    343
    Character
    Anubis Nephthys
    World
    Goblin
    Main Class
    Gladiator Lv 60
    Was semi on board until you started wanting all sorts of stuff for RP
    lol RP
    (0)

  9. #69
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by bass9020 View Post
    Then don't do it? Not everything has to be for everyone. There can and should be things in games that aren't always reward heavy.

    Put things like mapping achievements, treasure chests, nms if there must be rewards
    Yeah, until too many people don't do it, then those shiny new hardcore areas are a waste of space. Look how much the devs had to keep adding incentives in the old areas and duties just to give people a reason to keep running them.
    (0)

  10. #70
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by bass9020 View Post
    Then don't do it? Not everything has to be for everyone.
    That's an enormous amount of development time and resources for content that almost no one will do. Even hardcore explorers would probably only bother with it a handful of times. I used to spend hours checking every little nook and cranny in FFXI and WoW looking for little hidden gems. If SE added the OP's suggestion as he has it written I'd probably not bother with doing it at all. It sounds a lot more like an exercise in tedium than a fun afternoon of exploration.

    There can and should be things in games that aren't always reward heavy.
    Yes, but not on the scale the OP is talking about and especially not with that level of tedium. The rewards are why people put up with tedious tasks. If you take away the rewards and all you're left with is an extreme exercise of your patience, you'll just keep people from doing the content.
    (0)
    With this character's death, the thread of prophecy remains intact.

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