


Thing is that if you even out utility, you still have DPS variances. While you say it's not an issue, the spotlight is going to fall on that if you were the make utility equal/close to equal between WAR, DRK and PLD.If we're going to front the idea that DRK's main contribution to its group is its personal DPS while having the poorest utility, shouldn't it have the best DPS a la MNK? Currently the tank with the best DPS overall, ALSO has the best utility.
Since DRK's DPS is not the problem and WAR is readily identifiable as the "DPS tank", DRK needs a raid utility buff. It just does. If current content masks that by proping DRK up (high magic damage and dps checks, two things SE has said they are shying away from this tier) it won't actually fix anything, and with PLD being buffed, its going to be a harder thing to justify.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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