So its only a matter of time until we talk about an ingame parsing system ?
*Runs away with an evil grin on his face*
As usual the patch praises slackers and punishes people for even trying. Nothing changed. Look at the notes red script items will drop from dungeons now? Whats the point of people trying to acheive something for their crafting jobs again if you are gonna give everything as a handout to people? I'm playing FFXIV A Communism Reborn rather than playing a game that can gave some sort of competition and you get rewarded for putting effort in and doing stuff. Its really sad to this that so many people accept this bogus carrot stick mentality of gaming.
I play mostly to hang out with my friends on all 3 servers I have chars in. The community is amazing gameplay decisions are horrible and will continue to be like this until we as players stop accepting this garbage.
Limiting players with a weekly cap preventing them from getting the new amazing boring repetative gears with the new amazing currency. Even if we wanted to gear up all our jobs the weekly limit prevents us. By the time we reach job 4 or 5 the gears are useless again and a new patch is out giving out new gears with new ilvls etc killing all progress and acheivement again and again and again and again. Hamsterwheel galore!
There is so many things to say thats so wrong with this continued mindless vertical progression for silly ilvl hunts that its getting really tiresome voicing an opinion to care for a brand and game you love so much.
It does not have to go this path! Add some horizontal progression already! Not even the damn casuals that are supposed to be the target group can enjoy their silly gears before they are useless. So where do you even draw the line?
Last edited by FizzleofHyperion; 02-21-2016 at 06:44 AM.
"Required" or not, it's still lazy to just stand there for 5+ seconds in content where high DPS isn't required. I'll leave it at that, because this discussion has been regurgitated again and again, but I think that at the very least, we can all agree that just because something isn't forcibly required of you, doesn't mean we still shouldn't do it if it's going to positively affect the rest of the group.they admitted that "outside of the cutting edge of early progression raiding", which ideally is the only place you should have required healer dps. I think they were pretty fair in their statement. And yea I agree with both of you - DPS can be lazy in some post-cutting edge raids because they know healers will compensate for them.
"Things that were harder to get when they were first released eventually become easier to get over time. More obvious MMO news at 11, right after Angry Man Yells at Clouds."As usual the patch praises slackers and punishes people for even trying. Nothing changed. Look at the notes red script items will drop from dungeons now? Whats the point of people trying to acheive something for their crafting jobs again if you are gonna give everything as a handout to people? I'm playing FFXIV A Communism Reborn rather than playing a game that can gave some sort of competition and you get rewarded for putting effort in and doing stuff. Its really sad to this that so many people accept this bogus carrot stick mentality of gaming.
I play mostly to hang out with my friends on all 3 servers I have chars in. The community is amazing gameplay decisions are horrible and will continue to be like this until we as players stop accepting this garbage.
Last edited by Odett; 02-21-2016 at 06:43 AM.
Tenicly I did.
The ony thing that wont be changed, for now, is the unidentified items. They gotta keep the same so they dont cause any accidental nerfs.
The unidentified items will cost Esoterics now because they are getting rid of Law, and everything that used to give Law will now give that exact amount of Esoterics instead; it's the same thing, the items aren't haven't become any harder to get.
Unfortunately, that's never gonna happen so long as healers continue to marginalize the role of a DPS. It's already been proven in most fights that you don't even need DPSers.Extra DPS to speed things up is always nice.
However, healers *needing* to DPS to pass checks or to kill things in a reasonable amount on time...should not be a thing (outside of the cutting edge of early progression raiding). Same for tanks. And you see this too often. DPS really do need to stop being so damn lazy and do their job.
The only reason they changed the price of older relic items was because it took longer to get the new tome you needed to purchase them. This is not the case this time, so there is no reason to change the price.
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