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  1. #11
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Tyrial View Post
    Most WARs have dropped Flash from their cross class list ages ago. It's fairly useless between having access to on-demand AoEs (Infuriate + Steel Cyclone) and Overpower.
    In dungeons Flash is still great for grabbing mobs out of Overpower range, when you're pacified, need to conserve TP, etc, esp if you don't have 5 stacks (and Steel Cyclone is far from being an on-demand AoE ability. Using Infuriate on Unchained is so much better for groups when its up). Flash is also really good when making large pulls on the move, you don't have to worry about being in the perfect position and can start the real fight at full TP.

    In Raid, it has less utility (except certain ones, like T4 and A2S), but what would you use in place? Featherfoot is useless, Second Wind isn't nearly as good as Equilibrium (I mean, you don't want Flash for the same reason, why would you want this?), Mantra is a meh cross-class for everyone, Savage Blade and Haymaker...just lol.
    (4)

  2. #12
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by PArcher View Post
    In Raid, it has less utility (except certain ones, like T4 and A2S), but what would you use in place? Featherfoot is useless, Second Wind isn't nearly as good as Equilibrium (I mean, you don't want Flash for the same reason, why would you want this?), Mantra is a meh cross-class for everyone, Savage Blade and Haymaker...just lol.
    We get 3 flashes from a full MP pool or we can drop 1 Overpower and grab most things and Tomahawk the remaining one or your healer/DPS can be smart and just let you pull and not touch anything until you're done. Second Wind isn't better than Equilibrium but it's better than anything else that we'd take as a Cross Class given the current gear and attack power we can reach and it's only going to get better.

    If you're a casual tank then take Flash, if you know what you're doing you don't need it outside of select situations which you should be planning for anyways.

    There's also no reason to need Unchained on trash pulls or dungeon bosses because if you're up to date on gear you'll be in Deliverance anyways (or should be) for efficiency sake.
    (0)

  3. #13
    Player
    Tyrantx's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    11
    Character
    Tyrant Juggernaut
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by TheJarvisMan View Post
    Just tossing out two ideas I'd love to see implemented on my main class:

    1. Remove the Grit requirement for Souleater to lifesteal. This wouldn't break anything at all, but it would be very helpful when soloing out in the open world. Also, it would help in pvp.

    2. Allow Blood Weapon to work while Grit is active, but make it generate tp (at a very reduced rate) rather than mp. This is only while Grit is active. It would still generate mp when Grit isn't active.

    If they made those two changes, DRK would be my favorite class from any MMO since FFXI.


    ^These are the best suggestions I've seen for DRK adjustments. Not overpowered, but effective. Although, at the rate it takes them to address simple tank fixes, I'm thinking it's unlikely we will see these until patch 8.2 or later. "Please look forward to it"

    That said, I'm still holding my breath for cash shop black flame aura option, let alone the timely fixes mentioned
    (0)

  4. #14
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by PArcher View Post
    First, I love being called a "casual" by one. Makes my day.
    I love how you immediately thought my general comment was directed at you. I also find it amusing that you're implying that I'm a "casual" (in a clearly negative manner).

    I'm not going to sling mud back and forth with you. I never said any of your points were invalid. My point still stands, though. Flash is not needed outside of very specific situations if you know what you're doing. Also, Second Wind is superior to any other skill that you'd put in the last CC slot (You should already have Awareness, Provoke, Convalescence and Internal Release) outside of those specific situations. Equilibrium being better than Second Wind has no bearing on the decision. Unlike in 2.x Second Wind is now a respectable self heal with the attack power that we're able to reach and it's only going to get better as we get better gear.
    (1)

  5. #15
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    I swap Flash in and out of my cc skills as WAR depending on what I'm doing, and who I'm playing with. I'll almost usually have Second Wind in its place, but I'll switch out Second Wind for Flash when I queue up solo for dungeon roulettes because I'll Flash as I run through groups of mobs before continuing just in case my healer throws a heal, or their Fairy is not on Steady, preventing them from agroing mobs on the way to my destination.
    (0)
    Last edited by Odett; 02-21-2016 at 10:13 AM.

  6. #16
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Tyrial View Post
    Unlike in 2.x Second Wind is now a respectable self heal with the attack power that we're able to reach and it's only going to get better as we get better gear.
    Second Wind's base heal is a little over half of my WHM's Cure I, in full STR 210 (he's also full 210). That's not respectable at all for a tank (for a DPS, its good for those unavoidable high-damage low-heal situations in raid). Especially since its a 2 min cooldown (for comparison, Equilibrium is about 2.66 times as potent, and has half the CD). If you're relying on Second Wind to survive outside of soloing content or in specific spots in a raid (which...I can't actually think of any in Gordias) then there's something wrong with you or your DF party; except in a very few specific situations, it basically boils down to the same concept as too much VIT/HP with STR tanks (until Tuesday).

    As much as I hate CC'd Mantra, it has much more raid utility than Second Wind does. If I swap out Flash, its for that.
    (0)
    Last edited by PArcher; 02-21-2016 at 10:28 AM.

  7. #17
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Blood Weapon is basically your DPS stance in the form of a cooldown. It doesn't belong with Grit any more than Fell Cleave belongs with Defiance. If you give DRK BW in Grit you basically just completely homogenized the two roles and made them boring. OTing with a DRK would be even worse than it is now as you wouldn't gain anything of note other than 20% of your damage back, and you'd lose Reprisal and LB procs.

    That being said DRK needs some changes. The design of Blood Weapon and Grit in relation to eachother isn't really one of them though.

    Souleater's self-heal is cool but its nothing so game-changing as to be needed or necessary outside of Grit. If they were to do anything with it I'd rather see the percentage heal increased to 150% or something, you know, enough to make a difference in the amount of healing you require and not just a small heal that your healers will undoubtedly overheal across.
    (3)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,909
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Syzygian View Post
    Blood Weapon is basically your DPS stance in the form of a cooldown. It doesn't belong with Grit any more than Fell Cleave belongs with Defiance. If you give DRK BW in Grit you basically just completely homogenized the two roles and made them boring. OTing with a DRK would be even worse than it is now as you wouldn't gain anything of note other than 20% of your damage back, and you'd lose Reprisal and LB procs.

    That being said DRK needs some changes. The design of Blood Weapon and Grit in relation to eachother isn't really one of them though.

    Souleater's self-heal is cool but its nothing so game-changing as to be needed or necessary outside of Grit. If they were to do anything with it I'd rather see the percentage heal increased to 150% or something, you know, enough to make a difference in the amount of healing you require and not just a small heal that your healers will undoubtedly overheal across.
    Giving Souleater 67-100% and then buffing all self-heals done in Grit by 50% would be pretty... well, laughably good (self-sufficient DA-ADs on mass-pulls). Otherwise just changing the improved Souleater self-heal from 50% to 100% in Grit only to +50% regardless (100% in Grit, 50% out of Grit) would be a decent change, enough to warrant the potency loss in a few cases. Then at least it wouldn't be a dead button without a prior DA.

    Being able to use Sole Survivor on allies as to form a shade on them that boosts their parry rate by your base parry, and transfers their procs to you would be pretty neat...

    Edit: On topic (of these particular changes), the Blood Weapon in Grit seems a bit much unless certain parts of it are removed or changed away from dps-contribution (MP to HP). It already effectively gives TP, with or without the attack speed bonus. Removing both the speed bonus and the MP bonus (or shifting it to HP) is about the only way it'd come out fair.

    Honestly, a significant buff to Blood Weapon as it pertains to MTs would just be a Grit MP cost reduction, so less of the MP gained is then wasted.
    (0)
    Last edited by Shurrikhan; 02-21-2016 at 01:17 PM. Reason: would -> wouldn't

  9. #19
    Player
    LunaChild's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Belmont Blanc
    World
    Masamune
    Main Class
    Warrior Lv 90
    @PArcher
    I think a lot of WAR like to stay in Deliverance almost 24/7 so Second Wind > Flash for them.
    (0)

  10. #20
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,545
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Tyrial View Post
    We get 3 flashes from a full MP pool
    Other than it working while pacified after Berserk, you can also get 4-5 flashes in now at level 60 before running dry.
    It still has it's uses.
    (1)

    http://king.canadane.com

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