Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 26
  1. #11
    Player
    Causality's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    445
    Character
    Nutritious Delicious
    World
    Adamantoise
    Main Class
    White Mage Lv 54
    Make sure you level a GLD to at least 22 to get Provoke. (You need 15 GLD anyway to turn your MRD into a WAR) Its your Taunt and considered a must have for both WAR and DRK. Getting the GLD to level 34 will also get you Awareness which will abolish Critical Hits on yourself. It will be useful when you hit level 56 Warrior and get a Defensive cool-down that parry's everything in front of you at the expense of getting critically hit on the sides.
    (1)

  2. #12
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Dergensaur View Post
    Thank you, sorry for being blind.
    Last Noob question, trying to focus DRK once it becomes available. Any benefit at all to uping piety for a higher mana pool?
    Don't bother with Piety. Unless DRK can get 12k MP it won't matter.
    (0)

  3. #13
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Causality View Post
    Make sure you level a GLD to at least 22 to get Provoke. (You need 15 GLD anyway to turn your MRD into a WAR) Its your Taunt and considered a must have for both WAR and DRK. Getting the GLD to level 34 will also get you Awareness which will abolish Critical Hits on yourself. It will be useful when you hit level 56 Warrior and get a Defensive cool-down that parry's everything in front of you at the expense of getting critically hit on the sides.
    I'd actually argue to get GLD to 34 for Awareness, as it has some really nice synergy with anything that increases your parry rate (because of how parry works, any parry cooldown will become more effective when you use it with Awareness (not to mention the ~5% mitigation it offers by itself). Raw Intuition, Dark Dance (without Dark Arts), and Bulwark are all amplified substantially when coupled with Awareness, so it is very worth taking, in my opinion
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  4. #14
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Jpec07 View Post
    I'd actually argue to get GLD to 34 for Awareness
    Which was what Causality already said o.o
    Getting the GLD to level 34 will also get you Awareness which will abolish Critical Hits on yourself. It will be useful when you hit level 56 Warrior
    It's just that Provoke is vital (due to primals and raid bosses with tank swap mechanics), whereas Awareness has "nice synergy", as you put it =) And no, nulling crits on yourself doesn't automatically make any parry cooldown better -- unless all parry cooldowns have "automatic crits if attacked from flank/behind" ^^; (I only know the WAR one, which has that)
    (0)

  5. #15
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Noxifer View Post
    And no, nulling crits on yourself doesn't automatically make any parry cooldown better -- unless all parry cooldowns have "automatic crits if attacked from flank/behind" ^^; (I only know the WAR one, which has that)
    Actually, nullifying crits does help with parry/block cooldowns, as crits are checked before parries/blocks. This means that during RI you can still be crit, unless you also have Awareness going. It helps with Dark Dance as well, but to a lesser extent (ie you get all the increased parry rate returns without having to worry about any of them being overwritten by a crit). Bulwark/Sheltron same thing.
    (1)

  6. #16
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Actually, nullifying crits does help with parry/block cooldowns, as crits are checked before parries/blocks. This means that during RI you can still be crit, unless you also have Awareness going. It helps with Dark Dance as well, but to a lesser extent (ie you get all the increased parry rate returns without having to worry about any of them being overwritten by a crit). Bulwark/Sheltron same thing.
    Yeah, I forgot the whole "crits cannot be parried" thing ^^; Sorry.
    (0)

  7. #17
    Player
    Dergensaur's Avatar
    Join Date
    Feb 2016
    Posts
    74
    Character
    Grynethota Dhemahrwyn
    World
    Coeurl
    Main Class
    Scholar Lv 51
    Thanks for everyone being so supportive. Just saying it looks like If I stick with warrior or do dark knight i'll have to level both either monk and paladin or paladin and warrior really high anyhow for the cross class skills, Not sure why pretty much ALL the vital tank skills are buried in paladin and not warrior at all. Oh well though. Figure my warrior will have to be 50 for a whiles before I can even get dark knight, while leveling to that point do I need to get provoke before then?
    (0)

  8. #18
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Dergensaur View Post
    Not sure why pretty much ALL the vital tank skills are buried in paladin and not warrior at all.
    Gladiator (and eventually paladin) are the easiest of the tanks to play, so the skills that matter are assigned to that class with the assumption new players will play that first, instead of struggling with marauder/warrior for 50 levels not having access to stuff like Provoke, Awareness, or Convalescence.

    Also, yes, you want Provoke tout suite. It's the most useful skill in your arsenal for grabbing mobs that run away from you, or performing tank swaps, or pulling things that are out of range of your normal ranged pull.
    (0)

  9. #19
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by SpookyGhost View Post
    Yeah, it's probably just confusing wording. I guess they could've just said "for damage", though, so it's weird they decided to specify "physical".
    I suspect it may be a translation mistake. If the "attack power" stat is known as "physical damage" in JP then someone doing a quick patch note translation could easily make such a mistake. Similar things have happened before.
    (1)

  10. #20
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,631
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dergensaur View Post
    Appologizing if I sound extremely stupid, just found it hard to believe most classes essentially put all their bonus points into one attribute without variant
    That's unfortunately just how this game works. The bonus stats are a false sense of customization. You're given a choice to send them, but you really only have one best stay to allocate them to.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast