
F1 F4 F4 F4 is a worse rotation than F4 F4 F1 F4 F4, I've tested it and posted some basic math a few pages earlier.
About the time in UI3: You're not completely right, you have to consider that the fast B3 cast is faster than the GCD, which means that the time in UI3 is the same, but the timespan we can act is smaller.
So now that mch got a passive that turns casters into salt mines and the huge overcharge buff,how bad is it looking
Player
Thank you for looking into this, although its concerning that the player in question from the Unofficial Data (with Video Proof) is still able to login ingame (Today). Its disheartening as a raider to put the effort into raiding while someone can just cheat and get away with it.Hello, everyone.
FFXIV Producer and Director Yoshida here.
First, I would like to thank those who reported and investigated this matter! However, these reports are based on unofficial data, and not from official data, so we’re carefully investigating cases such as these.
From the reports received from everyone, we were able to confirm players circumventing aspects of the game system to, among other things, deal higher than intended levels of damage. Also, we would like to assure you all that this is something we take very seriously.
We have conducted an investigation based on official logs that were accumulated within the development team, and we have already identified the cause. For security reasons I won’t delve into specifics, but there already exist several checks and balances in place for irregularities in output damage, as well as strict limitations that have been set on the system-side. However, in order to avoid players from experiencing unexpected lag, or severely lowered level of gameplay comfortability, the system allows a certain amount of room for the decision to be made. For the case at hand, we have decided to carry out a stricter measure for unjustifiably speeding-up within the boundaries that have been set.
As we are nearing the release of Patch 3.2 and the introduction of the next raid tier, the development team has already implemented a stricter log observation, as well as a stricter automated detection for any data irregularities on the server-side.
I would like to mention that should we find tools which unjustifiably control the client process speed, or tools which modify the packets, we will not hesitate to carry out punishment such as banning the offending players.
We thank you all for sharing this information with us!
Please continue to enjoy FINAL FANTASY XIV!
And, of course, please look forward to Patch 3.2. :P
I'm a little disappointed that the offending parties have suffered zero consequences as a result of cheating the entire time. In WoW when things like this happen, achievements and titles are striped at the least, bans happen at the most. What sort of example does it set if you are letting known cheaters get off scot-free. With the data and video proof gathered both official and unofficially I'm almost certain you've got enough proof to take action and make an example of these players.
Last edited by Lucem; 02-20-2016 at 12:07 AM.
As a raider point of view, thanks you for taking a look into this.Hello, everyone.
FFXIV Producer and Director Yoshida here.
First, I would like to thank those who reported and investigated this matter! However, these reports are based on unofficial data, and not from official data, so we’re carefully investigating cases such as these.
From the reports received from everyone, we were able to confirm players circumventing aspects of the game system to, among other things, deal higher than intended levels of damage. Also, we would like to assure you all that this is something we take very seriously.
We have conducted an investigation based on official logs that were accumulated within the development team, and we have already identified the cause. For security reasons I won’t delve into specifics, but there already exist several checks and balances in place for irregularities in output damage, as well as strict limitations that have been set on the system-side. However, in order to avoid players from experiencing unexpected lag, or severely lowered level of gameplay comfortability, the system allows a certain amount of room for the decision to be made. For the case at hand, we have decided to carry out a stricter measure for unjustifiably speeding-up within the boundaries that have been set.
As we are nearing the release of Patch 3.2 and the introduction of the next raid tier, the development team has already implemented a stricter log observation, as well as a stricter automated detection for any data irregularities on the server-side.
I would like to mention that should we find tools which unjustifiably control the client process speed, or tools which modify the packets, we will not hesitate to carry out punishment such as banning the offending players.
We thank you all for sharing this information with us!
Please continue to enjoy FINAL FANTASY XIV!
And, of course, please look forward to Patch 3.2. :P
This is extremely disappointing but unfortunately not surprising players resort to these exploits and cheats to gain an advantage.
I no longer play this game seriously, I'm gonna do the storyline and that's about it but I completely understand the frustration of all the players that polish their rotation to get beaten by a literal 0 skill scrub. This should have an equivalent punishment as doping in sports. That's my personal opinion. I don't think banning should be an option. It should be a standard.
Personally Harold told me Yoshi-P had reply to my BLM post so I felt obligated to see what was going on lol. I just felt I should add my point of view. Every opinion should count.
Good luck to all the BLMs and raiders for 3.2![]()

Even with the faster cast, with UI now an extra 2 seconds you have now gained 0.5 seconds of UI/AF if GCD stays the same.F1 F4 F4 F4 is a worse rotation than F4 F4 F1 F4 F4, I've tested it and posted some basic math a few pages earlier.
About the time in UI3: You're not completely right, you have to consider that the fast B3 cast is faster than the GCD, which means that the time in UI3 is the same, but the timespan we can act is smaller.
And I'm not convinced that you have to wait for the extra 1.5 seconds when you cast B3 under AF3. I've been trying to see if there's a slowdown in my casting, because you only queue up 0.5 seconds before GCD is up. Yet I can always cast T1 or B3 immediately after the sped up B3 (I can queue it before the spell ends and then I start casting once the animations is over...).
I'm 90% confident that AF3 and UI3 speed up both the cast and GCD of the respective spell. But even if it doesn't, you've still gained 0.5 seconds of AF/UI. (2.5 seconds GCD-1 second cast time=1.5 seconds GCD after UI/AF 12seconds UI/Af-1.5 seconds=10.5 seconds AF/UI-old 10 seconds AF/UI=0.5 bonus seconds.



Wait nothing happened to the speedhacker? wtf?Thank you for looking into this, although its concerning that the player in question from the Unofficial Data (with Video Proof) is still able to login ingame (Today). Its disheartening as a raider to put the effort into raiding while someone can just cheat and get away with it.

There was no explicit mention of punishment, but there was no explicit mention of no punishment.
The closest is "I would like to mention that should we find tools which unjustifiably control the client process speed, or tools which modify the packets, we will not hesitate to carry out punishment such as banning the offending players. "
Which sounds like since they found a problem, they punished.
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