so my main question on the tank changes is simple is their emity modifiers being updated to much higher levels or will us good dps have to tank for them?
so my main question on the tank changes is simple is their emity modifiers being updated to much higher levels or will us good dps have to tank for them?
I don't have a source, but I believe there was a post on Blue Garter where Yoshida was quoted saying that tanks stances will have retroactively boosted enmity to counteract the lower damage output.
i sure hope so cause atm the emity modifire is based solely on str more or less so will become vit mostly but they will hit somewhat less so hope the modifiers are deffiantly upped alil to work with this. exspecially PLDs threat modifiers.
Enmity is based on Attack Power which, until 3.2, was solely derived from strength. In 3.2 and onward, Vitality will have a stronger stat weight than Strength, in turn contributing more to DPS and threat generation. Competent tanks have no issue holding aggro against even the most world class DPS, and I doubt they would allow threat generation to be an issue moving forward.
if wars don't get any change except deliverance modifications this means they skills dont get any change and still scale with srt, with the new vit meta all defensive skills based in str get a number nerf in that case, equilibrium go to lose most of the effect, well nice, but i was hope they change at least raw intuition, that skills is so freaking op for a non parry tank.
None of a tank's (or dps for that matter) abilities are directly based off strength. It's all based on attack power (which, for tanks, MNK and drg, was based on str) and weapon damage.if wars don't get any change except deliverance modifications this means they skills dont get any change and still scale with srt, with the new vit meta all defensive skills based in str get a number nerf in that case, equilibrium go to lose most of the effect, well nice, but i was hope they change at least raw intuition, that skills is so freaking op for a non parry tank.
Tanks' attack Power is going to be based on vitality now, so overall nothing changes (if anything, equilibrium is going to be even better in Defiance due to there being more vit available at the current ilv than str)
then depends now of how our attack power scale with vit and str now huh? well lets see what changes have SE in the hand for the tank stances then.None of a tank's (or dps for that matter) abilities are directly based off strength. It's all based on attack power (which, for tanks, MNK and drg, was based on str) and weapon damage.
Tanks' attack Power is going to be based on vitality now, so overall nothing changes (if anything, equilibrium is going to be even better in Defiance due to there being more vit available at the current ilv than str)
It's not a big deal. They obviously didn't want higher end guilds cheesing hard content with tank dps anymore. I'm okay with the burden being back on the dps characters. It was a weird meta.I'm not even a tank and this feels like a slap in the face. So essentially they switched strength to vitality so tanks have to have more hp AND less DPS? So they are pretty much telling tanks that they can't DPS anymore because they weren't supposed to in the first place? ... Wow. o_o
Aside from the lore, this was the most important takeaway from the interview for me:
Seriously? Seriously!?Is the idea that you can use Stone, Sky, Sea as an objective measure for party recruitment?
Yoshida: Since that could lead to selectivity, we won't include that. You could put something like DPS who can clear with more than a few seconds as a comment, but players who look at it would have to assess themselves.
I mean, it has been said that you can take screenshots or videos of your performance, so Stone, Sky and Sea isn't *completely* useless. But ironically, in their fear of players being 'excluded', they're *already* fostering a culture of exclusion. More specifically, new players to the raid scene are excluded from veteran raid groups, because the latter have *no way* of sorting out potentially 'good' players from 'bad' players. As a result, they would rather take someone already proven, then take a gamble. And they have an easy way of telling if someone hasn't gotten the clear yet, thanks to the 'new player bonus'. This, in turn, contributed to the shrinking of the raid community, since the influx of newcomers from the Heavensward launch were effectively shut out from raiding (when they should have helped revitalize it).
In the long run, I think SSS *will* help party and raid recruitment, since people can request objective screenshots and videos of performances without fear of breaking the ToS. It certainly provides more of an 'at a glance' style of looking at recruits, rather then parsing them individually. But it does very little to solve the problem of console players in all this. Admittedly, I'm not too familiar with all the features of the PS4, but I'm fairly certain its *much* easier to take and share a screenshot on a PC.
I'm fairly optimistic towards FFXIV as a whole, but even I have to admit this is getting ridiculous.
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