Instead of making a new thread about this, I'll just bump this one.
Here's something I typed up for PLD, specially since the patch will be released next week. Just looking to get this out of my system before I show surprise or disappointment in SE on the 23rd. I'll only list the abilities and traits that have been changed, and this list should be looked at assuming everything else stays the same.
Abilities
26 Rage of Halone - Delivers an attack with a potency of 100. Additional Effect: Increased enmity. Combo Action: Savage Blade, Combo Potency: 280. Combo Bonus: Reduce target's strength by 10% for 20s.
30 Shield Swipe - Delivers an attack with a potency of 50. Additional effect: Silence for 2s. Pacification for 2s. If used immediately after blocking an attack, the duration of silence and pacification is tripled. 15s cooldown.
34 Awareness - Nullifies the chance of suffering critical damage for 20s.
38 Sentinel - Reduces damage taken by 40% for 10s.
42 Sheltron - Allows you to block attacks from any direction for 15s. Cooldown: 180s.
Traits
40 Enhanced Rage of Halone - Increases Strength reduction inflicted by Rage of Halone to 10%.
44 Shield Counter - Using Shield Swipe immediately after blocking an attack will also increase its potency to 150.
48 Foe Familiarity - Physical damage received while Awareness is active has a 25% chance to increase the potency of the next weaponskill. Buff duration: 6s.
Job Abilities
30 Sword Oath - Increases damage from auto-attacks by 20% and removes bonus enmity from all abilities. Cannot be used with Shield Oath. Effect ends upon reuse.
35 Cover - Reduces damage received by 10%. Reduces damage received by allies behind you within 10y by 20%. Duration: 6s. Cooldown: 120s.
45 Spirits Within - Delivers an attack with a potency of 300. Damage varies with current HP. Cooldown: 45s.
52 Bulwark - Increases block rate by 100% for 5s. Additional effect: the first blocked attack will restore partial MP. Cooldown: 30s.
56 Divine Veil - Creates a protective barrier around all party members within 15y that absorbs damage up to 10% of your max HP. Duration: 30s. Cooldown: 150s.
58 Clemency - Restores target's HP. Cure Potency: 900. Additional effect: Restores to self 50% of HP restored to target if target is a party member. Cast time: 3s. If used immediately after blocking an attack, the cast time is reduced by 50%.
Notes
- The buff to Halone's damage is there to answer the complaints about how PLD has the lowest potency enmity combo. While I haven't done it as part of these changes, buffing Savage Blade would also be a good idea, I think.
- Shield Swipe in this write up is basically an ability that can be used at any time but would have benefits if used after a block. The idea for this came from how games like Dark Souls treat shield parries along with how Dragon's Dogma rewards you for perfect blocks.
- Awareness baseline duration being extended would be to justify getting rid of the original trait. Foe Familiarity gives a PLD an additional reason to use it; I picture it being similar to watching an enemy during a one-on-one fight and learning to read their moves or find weaknesses in their attack patterns.
- Sentinel's baseline 40% damage reduction is there to justify getting rid of the trait.
- Lv42 Sheltron would help the PLD a little when dealing with multiple enemies. Specially in helping get shield procs and mitigating at least some of the hits with the shield.
- The change to Sword Oath aims to turn it into an actual DPS stance. For a DPS stance you need more damage, and what comes with that is the loss of "Increased Enmity" effects on abilities used while in Sword Oath.
- Cover is a shameless copy of Aegis of Light from the WoW Legion alpha. It's a pretty damn good idea and I wish I had thought of it first. It'd work as group mitigation and easily fits PLD's concept.
- Spirits Within basically no longer silences and is just a strong attack with a 45s cooldown. Couldn't think of anything here that wouldn't end in turning Spirits into a copy of Riposte.
- Lv52 Bulwark is an improvement over what we currently have, IMO. The MP recovery thing can still be part of it, but just limited to the first hit.
- Divine Veil losing the middleman (heals from someone else) is a given at this point, and I don't think anyone would be against it.
- As much as some may hate to hear this, to make Clemency "easier" to use it needs some kind of nerf. I was thinking of turning it into a self heal with a cooldown but that sort of clashed with the devs' rules on how abilities with cooldowns work.