


You have 211,500 HP? Show me how! I must have all the healths!If my Walking Dead is up I will always make sure to use Convalesence for the increased heals. Walking Dead is removed when 100% of you Max HP is healed. You can still sit at 50% HP and Walking Dead will fall off as long as the healer has healed 211500 points of HP during the period of walking dead being up.![]()

Sorry! I accidentally added an extra digit and just threw in a random number for the sake of explanation. I had to look on lodestone...prior to getting my anima weapon i had 21,406 HP. I'm sure it's probably 100 points higher with the anima equipped.
Oh yeah, I agree that relying on the fairy 100% isn't wise, but it at least makes the first GCD spent on LD a 700 potency instead of 400. It's unlikely that she'll prioritize anyone else while the tank is at 1 HP, so we at least have that. I agree on Dissipation too. Dissipation is a very situational "oh s***" button. The only time I've actually gotten a great mileage out of Dissipation was a Thordan run in which LB gauge got to like 80+ or something. Fey Illumination + Dissipation, Adloquium on Defiance+Convalescence WAR. It turned out to be a Critical. We barely made it. Got lucky with the RNG gods on that critical, though.
That's literally the only time I've ever used Dissipation with a serious application, though. I don't think it's needed at all for LD.
Just created a thread related to a suggestion to how LD can turn into in 3.2.
http://forum.square-enix.com/ffxiv/t...08#post3574608



I figured that was the case, was just teasing with you![]()
I'd imagine the devs would probably introduce a +% incoming health restoration effect to the Living Dead buff to make it easier for healers to top off the tank. Possibly along with a reduction in the amount of damage taken so mobs can't just immediately knock down the healer's efforts to save the DRK in the meantime.

You mean....Convalescence?I'd imagine the devs would probably introduce a +% incoming health restoration effect to the Living Dead buff to make it easier for healers to top off the tank. Possibly along with a reduction in the amount of damage taken so mobs can't just immediately knock down the healer's efforts to save the DRK in the meantime.![]()


What I wonder is.. While the reality is that tanks prefer STR these days, by design tanks have been meant to wear VIT even before the patch (what I mean with "by design" I refer to tanks being able to only need vit-gear, while others cant). In that regards, by the design, there is no increase in tanks vitality from what it was meant to be when the skill was introduced, which makes it odd people cry out for adjustments due "chance".
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
As usual, Sida meets the high accuracy requirement needed to post logically in a forum and thusly hits the nail on the head.What I wonder is.. While the reality is that tanks prefer STR these days, by design tanks have been meant to wear VIT even before the patch (what I mean with "by design" I refer to tanks being able to only need vit-gear, while others cant). In that regards, by the design, there is no increase in tanks vitality from what it was meant to be when the skill was introduced, which makes it odd people cry out for adjustments due "chance".
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