Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 59 of 59
  1. #51
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aaliyahrose View Post
    If my Walking Dead is up I will always make sure to use Convalesence for the increased heals. Walking Dead is removed when 100% of you Max HP is healed. You can still sit at 50% HP and Walking Dead will fall off as long as the healer has healed 211500 points of HP during the period of walking dead being up.
    You have 211,500 HP? Show me how! I must have all the healths!
    (0)

  2. #52
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by wereotter View Post
    You have 211,500 HP? Show me how! I must have all the healths!
    Sorry! I accidentally added an extra digit and just threw in a random number for the sake of explanation. I had to look on lodestone...prior to getting my anima weapon i had 21,406 HP. I'm sure it's probably 100 points higher with the anima equipped.
    (0)

  3. #53
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by LegoTechnic View Post
    Snip about fairy, LD and Dissipation
    Oh yeah, I agree that relying on the fairy 100% isn't wise, but it at least makes the first GCD spent on LD a 700 potency instead of 400. It's unlikely that she'll prioritize anyone else while the tank is at 1 HP, so we at least have that. I agree on Dissipation too. Dissipation is a very situational "oh s***" button. The only time I've actually gotten a great mileage out of Dissipation was a Thordan run in which LB gauge got to like 80+ or something. Fey Illumination + Dissipation, Adloquium on Defiance+Convalescence WAR. It turned out to be a Critical. We barely made it. Got lucky with the RNG gods on that critical, though.

    That's literally the only time I've ever used Dissipation with a serious application, though. I don't think it's needed at all for LD.
    (1)

  4. #54
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Just created a thread related to a suggestion to how LD can turn into in 3.2.
    http://forum.square-enix.com/ffxiv/t...08#post3574608
    (0)

  5. 02-19-2016 01:03 AM

  6. #55
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Aaliyahrose View Post
    Sorry! I accidentally added an extra digit and just threw in a random number for the sake of explanation. I had to look on lodestone...prior to getting my anima weapon i had 21,406 HP. I'm sure it's probably 100 points higher with the anima equipped.
    I figured that was the case, was just teasing with you
    (0)

  7. #56
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    I'd imagine the devs would probably introduce a +% incoming health restoration effect to the Living Dead buff to make it easier for healers to top off the tank. Possibly along with a reduction in the amount of damage taken so mobs can't just immediately knock down the healer's efforts to save the DRK in the meantime.
    (0)

  8. #57
    Player
    DreamWeaver's Avatar
    Join Date
    Oct 2013
    Posts
    351
    Character
    Lucidia Dreamweaver
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Quote Originally Posted by SaitoHikari View Post
    I'd imagine the devs would probably introduce a +% incoming health restoration effect to the Living Dead buff to make it easier for healers to top off the tank. Possibly along with a reduction in the amount of damage taken so mobs can't just immediately knock down the healer's efforts to save the DRK in the meantime.
    You mean....Convalescence?
    (0)

  9. #58
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    What I wonder is.. While the reality is that tanks prefer STR these days, by design tanks have been meant to wear VIT even before the patch (what I mean with "by design" I refer to tanks being able to only need vit-gear, while others cant). In that regards, by the design, there is no increase in tanks vitality from what it was meant to be when the skill was introduced, which makes it odd people cry out for adjustments due "chance".
    (4)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  10. #59
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Sida View Post
    What I wonder is.. While the reality is that tanks prefer STR these days, by design tanks have been meant to wear VIT even before the patch (what I mean with "by design" I refer to tanks being able to only need vit-gear, while others cant). In that regards, by the design, there is no increase in tanks vitality from what it was meant to be when the skill was introduced, which makes it odd people cry out for adjustments due "chance".
    As usual, Sida meets the high accuracy requirement needed to post logically in a forum and thusly hits the nail on the head.
    (1)

Page 6 of 6 FirstFirst ... 4 5 6