I'm hoping it's active so it can serve this purpose.

A lot of mechanics could be simulated by spawning allied dummies as part of them. A Rammuh EX test would spawn a dummy and seduce it. If you fail to break it out, that dummy explodes and wipes you for a fail. Likewise it could chain you to a dummy and have you pick up orbs to free yourself and be able to continue. It might even spawn normal and green orbs throughout to represent the ones taken by the tank, meaning you need to take all non-green extras as they spawn (the green ones would disappear automatically after a bit, or have a dummy spawn on them to "eat" them). Too many out at once would just be insta-fail for the sake of a rough simulation, and eating 3 at once in the DPS test would also fail you since you generally only want to clear 2 extras per person.

In the tank version of the test, it would mainly just be shock striking. With orbs, the test version would do 0 damage. Without, it would kill. Occasionally, a surge-protected dummy would spawn with aggro to represent the tank swap, giving you time to wait out your buff, pick up some more orbs, and provoke the main target dummy before it shock strikes the expired buff dummy (making it explode for fail wipe).

Basically all allied dummies that you need to keep alive or else they explode and you fail. Healer mechanics purging debuffs or maintaining/emergency healing a tank dummy, it's all doable.


Think of the gatekeeper from TSW. role-based solo trials that simulate common mechanics you will have to deal with in the hard dungeons it unlocks.